Menhir Modification
This mod introduces a unique birthsign system into the game, providing players with both permanent bonuses and active abilities. This system resembles a lightweight version of Origins but with its own approach.
Main Features
The initial version includes 16 different birthsigns, each containing:
- One passive bonus - a permanently active enhancement
- One active ability - a special skill with limited daily uses
Active abilities reset daily, allowing for strategic planning of their usage.
Configuration and Personalization
The system is fully configurable via JSON files, enabling:
- Creation of custom unique birthsigns
- Placement of configuration files in the
config/menhir/birthsignsfolder - Study of existing birthsign source files to understand the structure
Various ability types are supported:
- Command execution
- Attribute modifiers
- Potion effects
- Electroblob's Wizardry spell casting
- Item conjuration
- Block placement
Gameplay
At the start of the game, each player receives a random birthsign. It can be changed using Menhir Stones that generate naturally in the world. For convenient navigation, integration with Antique Atlas is implemented.
Default ability activation key: K
Command to change birthsign: /setbirthsign player_name <birthsign>
This system adds RPG progression elements and roleplaying depth without the excessive complexity typical of full-scale Origin packs.