We do a miniscule amount of Warden buffery
This mod significantly enhances the Warden and completely changes its loot system, turning it into a true boss worth challenging.
Main Warden Enhancements
The Warden receives substantial buffs: its health is increased to 4000 units instead of the standard 500. It possesses passive regeneration, recovering 1 health unit every 10 game ticks (half a second). The mob has become immune to projectiles and fall damage, making it an even more formidable opponent.
Combat abilities are also improved: the Sonic Boom cooldown is reduced to 30 ticks instead of 40. When defeating the Warden, the player receives a massive 30000 experience points instead of the usual 5.
Loot System
Instead of a single sculk catalyst, the Warden now drops items from randomly selected loot tables. The player can obtain anything from ordinary wool to contents from end city chests, creating a real incentive to challenge this powerful foe.
Additional Features
The Warden now displays as a true boss with a corresponding health bar. If the mob risks falling into the void, it instantly teleports to the world's surface and continues falling. The attribute class has also been modified: the maximum health value is now capped at 4096 units.
It's important to note that the Warden's spawning mechanics remain unchanged - with careful behavior in the Deep Dark, its summoning can be avoided. The mod is compatible with server-side installation, with the client version required only for singleplayer and local worlds.