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Min's Morph

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Min's Morph Mod

Attention: Compatibility Limitations

I want to warn you right away — this mod may not work with all mods. The following mods are currently not supported:

  • Iron's Spells 'n Spellbooks
  • Mowzies Mobs
  • Mutant Monsters
  • Aquamirae
  • Mods created via Mcreator
  • Any mobs that use the "brain" system instead of "goal"

How to Use Transformation Capabilities

Basic Commands:

  • /morph <player> reset — return to normal player appearance
  • /morph <player> set <entity_name> <persistent> — transform into a specific mob. If you set persistent to true, the transformation will persist even after death
  • /morph <player> trigger <goal_name> — activate a specific mob action
  • /morph <player> trigger <goal_name> <animation_name> — activate an action with a specific animation (required for llibrary/citadel mobs)
  • /morph <player> data <data_name> <value> — modify entity parameters (EntityDataAccessor), you can set true/false or numeric values

Practical Usage Examples

Basic Transformations:

/morph Dev set minecraft:zombie

Transforms player Dev into a zombie (default persistent = false)

Activating Special Attacks:

/morph Dev trigger cataclysm:ignis Hornzontal_SwingGoal HORIZONTAL_SWING_ATTACK

Activates horizontal sweeping attack

Modifying Mob Parameters:

/morph Dev data alexscaves:caniac SPIN_SPEED 100.0

Changes caniac's spin speed to 100.0

/morph Dev data alexscaves:caniac RUNNING true

Puts caniac into running mode

Mod Development Plans

  • Acquiring transformations through mob kills with a fancy interface (like in the original morph mod)
  • Ability to bind goal activation to keybinds
  • Debugging tools

Author Acknowledgements

Special thanks to iChun for creating the original morph mod and to Nediamail for designing this mod's logo.

Project members
min01

min01

Created: 17 May 2025

ID: 99099