Min's Morph Mod
Attention: Compatibility Limitations
I want to warn you right away — this mod may not work with all mods. The following mods are currently not supported:
- Iron's Spells 'n Spellbooks
- Mowzies Mobs
- Mutant Monsters
- Aquamirae
- Mods created via Mcreator
- Any mobs that use the "brain" system instead of "goal"
How to Use Transformation Capabilities
Basic Commands:
- /morph <player> reset — return to normal player appearance
- /morph <player> set <entity_name> <persistent> — transform into a specific mob. If you set persistent to true, the transformation will persist even after death
- /morph <player> trigger <goal_name> — activate a specific mob action
- /morph <player> trigger <goal_name> <animation_name> — activate an action with a specific animation (required for llibrary/citadel mobs)
- /morph <player> data <data_name> <value> — modify entity parameters (EntityDataAccessor), you can set true/false or numeric values
Practical Usage Examples
Basic Transformations:
/morph Dev set minecraft:zombie
Transforms player Dev into a zombie (default persistent = false)
Activating Special Attacks:
/morph Dev trigger cataclysm:ignis Hornzontal_SwingGoal HORIZONTAL_SWING_ATTACK
Activates horizontal sweeping attack
Modifying Mob Parameters:
/morph Dev data alexscaves:caniac SPIN_SPEED 100.0
Changes caniac's spin speed to 100.0
/morph Dev data alexscaves:caniac RUNNING true
Puts caniac into running mode
Mod Development Plans
- Acquiring transformations through mob kills with a fancy interface (like in the original morph mod)
- Ability to bind goal activation to keybinds
- Debugging tools
Author Acknowledgements
Special thanks to iChun for creating the original morph mod and to Nediamail for designing this mod's logo.