Miskatonic Mysteries
Peer beyond the veil and encounter what lies beyond
Miskatonic Mysteries (abbreviated as MM) is a modification inspired by the worlds of H. P. Lovecraft and related authors, aiming to bring this madness to Minecraft in an entirely new way.
Influenced by mods such as Witchery, Bewitchment, Enviromine, and others, MM adds a new dimension of threats, enemies, and magic to the game. What are you waiting for? Dive into the depths of the Sunken Place with your cult and begin your journey into nothingness and beyond.
Important: MM is currently in beta testing! Some elements may be incomplete or not yet implemented, but please report all bugs.
Note 2: If the game freezes while loading a world, install Cardinal Components
Getting Started
MM is a highly branched mod offering many different directions to explore. The two main branches are science and occult magic:
-
Science: explore villages to find Psychonaut Villagers (or obtain one by placing a Chemistry Set as a workstation). They will sell a completely legal copy of the Miskatonic Science Journal—a small document outlining content such as the Resonator and Chemistry Set (be sure to familiarize yourself with the latter, as it is used in most aspects of the mod!).
-
Occult Magic: to begin, find some cultists. Currently, the only cultists around are the Yellow Serfs in villages. Some of them wear crowns; they can sell you the Necronomicon. Unlike the Science Journal, many entries in the Necronomicon need to be unlocked. The Advancements Tab will guide you through this process.
-
Wandering Traders: sometimes Wandering Traders sell certain curios. Keep an eye out for them, as they may prove quite useful.
Frequently Asked Questions
Q: What version is MM for and what do I need to run it?
A: MM is for Fabric 1.18.2 and requires Patchouli, Geckolib, Trinkets, Cardinal Components, and Fabric API.
Q: What content does MM currently add?
A: Note: spoilers. Starting from version 1, MM adds octagrams and rites, many of which are based on summoning and traps, spells, cults, sanity, From Beyond content, Hastur-themed content and an ascension path dedicated to him, as well as Investigators. However, MM is far from complete, and more will be added later.
Q: How can I determine my sanity? There's no bar or anything?
A: After obtaining the Science Journal, find the article detailing Ink Blots. The ink blot on the page will change depending on sanity. At high sanity, it will appear as nothing, though at lower sanity you will begin to see shapes in it... The lower your sanity, the clearer the shapes will be.
Q: The spellbook is big and scary, how does it work?
A: First place the Necronomicon on an Altar, then right-click. Spells consist of 3 components: effect, medium, and potency. The left page in the spellbook shows your unlocked effects. The 5 figures on the right show the mediums, though not all may be unlocked initially, and the bottom right is for potencies: weak, medium, and strong. The shape in the middle of the right page is your power reservoir, as instead of mana or similar, MM instead grants each player a certain amount of power, and you can distribute this power to spells, though stronger spells require more of this power. The figure will darken as energy is depleted. The tattered scrap of paper on the far right is your active spells. Click on a slot to add a created spell, and click on a created spell to delete it, freeing up more space and power. Cast spells using a keybind (check controls), aim at the spell you want, then hold right-click.
Q: How do I unlock more spell mediums and effects?
A: Additional mediums and effects are unlocked either with the help of special items, often obtained through trades with Cultists or Wandering Traders (they're not Nyarlathotep, we think...), or via interactions with certain NPCs, or unlocked upon ascension levels.
Q: Forge?
A: No