 
                    
                     
                MobRandomizer Mod
This Minecraft mod fundamentally changes the gameplay by organizing complete randomization of all spawning creatures.
How It Works
When you start a world, the mod creates a unique correspondence between all types of mobs: each creature is assigned a full replacement that will appear instead of it throughout the game world. Imagine that all piglins unexpectedly transform into llamas, and zombies suddenly start looking like cows.
The system covers absolutely all types of spawning: natural creature generation, summoning via spawn eggs, spawning in structures, and any other ways mobs appear in the game.
Key Points
Randomization triggers during the first world load and depends entirely on its seed. This means that identical seeds will yield identical randomization results, ensuring predictability during multiplayer gameplay.
A protective mechanism excludes from the randomization process creatures that cannot appear naturally, such as giants and illusioners, to avoid potential game-breaking issues.
Configuration
The mod allows you to control the process by excluding certain types of creatures from randomization. On first launch, a mob_randomizer.toml file will be created in the .minecraft/config folder.
In this file, you can specify the identifiers of mobs that should not be randomized:
blacklist = ["ender_dragon", "wither", "giant", "illusioner", "zombie_horse"]Important Warning
Randomizing the Ender Dragon can lead to critical game problems, so it's highly recommended to keep it in the blacklist.
 
                                