

Mobtimizations - Entity Performance Fixes
Server acceleration through mob behavior optimization
This mod is specifically designed to improve server performance by optimizing entity operations. It significantly reduces the load from mobs while having minimal impact on gameplay.
Key improvements
The module reduces the frequency of resource-intensive mob AI tasks. Wandering behavior and pathfinding now occur less frequently, especially when mobs are far from players. Expensive target selection tasks for hostile mobs are also executed with lower intensity.
For monsters, the constant 3x3x3 block hazard scanning that previously ran every tick during path following has been disabled. Meanwhile, pets remain completely safe.
The pathfinding process has been optimized - mobs no longer perform unnecessary route calculations when already following an established path. For zombies and their variants, the resource-intensive search for turtle eggs to destroy has been completely disabled.
The zombie village raid search task has been significantly improved - instead of constant territory scanning, the execution chance has been reduced to one-third of the original value.
Testing results
During tests with a large number of additionally spawned mobs (1000 monsters on a server with i5-13600K processor), impressive results were obtained:
Modified All the mods 7 pack for Minecraft 1.18:
Without mod: average load 38ms, peak 95ms
With mod: average load 30ms (22% reduction), peak 45ms (over 50% reduction)
Deceasedcraft pack for Minecraft 1.18:
Without mod: average load 32ms, peak 61ms
With mod: average load 24ms (25% reduction), peak 50ms (20% reduction)
Each feature can be individually configured - enabled or disabled, with some offering additional settings for cancellation probability.
Requires CoroUtil to function.