More Create Burners
Note: Version 0.3.2 is only compatible with Create 6.0 and does not work with Create 0.5!
The concept of this mod is to add various types of burners that integrate with different popular modifications. The only mandatory dependency is the Create mod, while other additions are optional. This allows players to choose which specific burners they want to use.
Dwarven Burner
This burner operates on Ember energy and requires the Embers Rekindled mod to be installed. It serves as an excellent replacement for the standard Blaze Burner under a Basin or Boiler, supporting all recipes from other Create addons that utilize these two mechanisms. It's worth noting that it cannot be used as a heat source for the Encased Fan.


To activate the Dwarven Burner, you need to place an Ember Receiver or Ember Funnel on any of its sides except the top. This device will consume Ember energy and convert it into heat.
Starting from version 0.0.3, the Dwarven Burner can only reach the Heated state. To achieve the Super-Heated state, the use of Atmospheric Bellows is required.

The device supports the use of the Ember Dial to monitor the remaining Ember energy and current heat level. Support for Engineer's Goggles is planned to be added in version 0.1.0.
Atmospheric Bellows can increase the temperature limit of the Dwarven Burner placed in front of them, allowing it to reach the Super-Heated status. One set of bellows can affect up to three adjacent burners simultaneously.

When creating a heating zone of 2x2 or 3x3 size, such as for a Boiler, it's sufficient to provide Ember energy to just one Dwarven Burner - it will automatically distribute energy to all connected devices. Alternatively, you can set up separate energy sources for each burner.

In the JEI interface, you can track the color changes of the burner corresponding to different recipes.

After reaching maximum temperature, the device will remain in the Super-Heated state until the Ember energy supply is cut off. When energy supply stops, after exhausting the energy reserve, the temperature will gradually decrease to the No-Heating state.
Induction Heater
For this device to function, you'll need a mod capable of generating FE energy, as MoreBurner does not include its own energy generators.

When using Engineer's Goggles, you can monitor the current status of the Induction Heater.
By default, this device only reaches the Heated state. To achieve the Super-Heated state, you need to install a Heat Upgrade.
Crafting the Induction Heater requires a Copper Coil, while the Heat Upgrade requires a Resistance Coil.

Heat Converter
This device converts heat from the PneumaticCraft mod into heat for the Create system.


Exoflame
Exoflame comes from the Botania universe.

Originally designed to provide fuel and accelerate Furnaces, it can now be used with Blaze Burners. One Exoflame can supply fuel to up to nine Blaze Burners within an 11x11 block radius to achieve the Heated state or maintain one burner in the Super-Heated state.
When the Blaze Cake duration ends, Exoflame continues to maintain the Blaze Burner in the Super-Heated state.

With one Exoflame and multiple Blaze Burners present, priority will be given to adding fuel to other burners rather than maintaining the Super-Heated state.
Helpful tip: Supply mana last or place Exoflames after installing all burners to prevent flickering.
You can adjust various parameters related to More Burner's operation in the configuration settings.