More Culling
Rendering Optimization for Performance Improvement
This mod fundamentally changes the approach to handling various types of culling in Minecraft, which significantly improves game performance. Culling technology involves the system stopping the rendering of objects that the player cannot currently see.
Main Features
The mod optimizes several types of culling, including block processing, entities, and other game elements. This reduces the load on the graphics card and processor, especially on weak computers or when using complex texture packs and shaders.
Compatibility and Requirements
The mod requires Cloth Config to be installed. It is compatible with most popular mods and can be used in various modpacks.
Additional Information
For detailed information about which specific elements are subject to culling, performance metrics, compatibility with other mods, and bug fixes, it is recommended to review the project documentation.
Related Projects
The developer has also created other useful mods for Minecraft optimization:
- MemoryLeakFix - fixes various memory leaks on client and server
- Carpet-Fixes - largest mod for fixing server-side errors
- Blanket - client-side improvements and fixes
- RailOptimization - optimization of powered rails operation
Usage in Modpacks
The developer allows the use of this mod in modpacks provided that authorship is indicated. However, integration of the mod into clients or other mods without the author's permission is not allowed.