Mundus Magicus
IMPORTANT WARNING: This mod is only accessible in creative mode. There is a slight chance it may damage your world. Do not use it in your primary world!

Create Unique Spells
Mundus Magicus gives you complete freedom to design, create, and customize your own magical spells. Thanks to a well-thought-out system, you can define:
- When the spell activates (on right-click? every second? when taking fall damage?)
- Who/What it affects (the player or mob you're looking at? blocks around you? all players in your dimension?)
- What effects are applied (ignite the target? inflict damage? create an ice sphere around it?)
Plus many other details and parameters.

Flexible Spell System
A spell book consists of various components that can be combined and customized. The main elements of the system:
Spell Book contains individual spells that activate when specific activation conditions are met. For complete spell resolution, both owner conditions and sender conditions must be fulfilled.
Spell Part is the core of the system, including:
- Detector chains for identifying targets (players, mobs, or blocks)
- Target conditions for filtering detected targets
- Effects that apply to all suitable targets

Quick Start

To quickly evaluate the mod's capabilities, install it and test the ready-made spells in creative mode on mobs or other players.
To create your own spells, you'll need the Page Modifier and Book Binder. Study the tutorial books in the Mundus Magicus creative tab for examples.
Creation Theory

The system is built on four main elements:
- Page - basic component (activation condition, detector, effect)
- Spell Part - contains effects and detectors
- Spell - combines spell parts with conditions
- Spell Book - final result containing completed spells
Item colors indicate their readiness for use in the next creation stage.
Creation Practice

To create a spell book, use the Book Binder and add pages in strict order:
Activation ID → Owner Condition → Sender Condition → Detector → Target Condition → Effect
After filling the binder, place it in a crafting table to get the finished spell book.
Available Pages
Note: The page list is constantly updated. For current information, test pages in-game or use the Page Modifier.
Activation IDs
- A Right Click This Book - activation by clicking on specific book
- A Right Click Any Book - activation by clicking on any book
- A Global Spell Book Tick - activation every second for all books in inventory
- And many other options
Conditions
Divided into owner, sender, and target conditions with various verification parameters.
Detectors
- D Owner - detect owner
- D Sender - detect sender
- DL Range - detect mobs within radius
- D Look At - detect target of gaze
Effects
- E Damage - inflict damage
- E Ignite - ignite target
- E Skillshot - launch spell projectile
- E Motion Leap - leap in movement direction
- E Look Leap - leap in look direction
Future Possibilities
The mod continues to develop and will become the foundation for:
- Addons with simple API for development
- Adventure maps with unique spells for players
- Server solutions with limitless customization possibilities
The system uses only standard Minecraft textures, ensuring complete compatibility with resource packs.