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Naturverbunden: Terrain

Naturverbunden: Terrain

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World generators

Naturverbunden: Terrain

Naturverbunden: Terrain is a standalone terrain generation module from my planned (but now abandoned) "Naturverbunden" modification. This mod uses a realistic approach to biome placement with smooth transitions between different types of terrain.

Landscape example

Main Features

  • New terrain generator ("Naturverbunden" world type). For servers, set the level-type parameter to "nvb"
  • Redesigned ore generation - the old system turned out to be incompatible with the new terrain generation. Ore veins are now less dense, with stone layers between ore blocks
  • Climate-based biome placement system based on temperature and humidity. Temperature changes depending on distance north/south, while humidity is influenced by various factors: base noise function, mathematical approximation of air circulation cell effects, and orographic lift/rain shadow around mountain chains

Biome examples Mountain landscape

Technical Features

Special thanks to KdotJPG for developing the scattered Voronoi point terrain blending method - a simple yet ingenious way of merging boundaries between different terrain styles, used as the primary biome blending method (though other techniques are applied for some special cases).

Requirements

  • Requires Fabric API
  • Compatible with Minecraft 21w15a
  • Currently not compatible with other biome-adding mods
Project members
valoeghese

valoeghese

Created: 21 Apr 2021

ID: 43212