Naturverbunden: Terrain
Naturverbunden: Terrain is a standalone terrain generation module from my planned (but now abandoned) "Naturverbunden" modification. This mod uses a realistic approach to biome placement with smooth transitions between different types of terrain.

Main Features
- New terrain generator ("Naturverbunden" world type). For servers, set the level-type parameter to "nvb"
- Redesigned ore generation - the old system turned out to be incompatible with the new terrain generation. Ore veins are now less dense, with stone layers between ore blocks
- Climate-based biome placement system based on temperature and humidity. Temperature changes depending on distance north/south, while humidity is influenced by various factors: base noise function, mathematical approximation of air circulation cell effects, and orographic lift/rain shadow around mountain chains

Technical Features
Special thanks to KdotJPG for developing the scattered Voronoi point terrain blending method - a simple yet ingenious way of merging boundaries between different terrain styles, used as the primary biome blending method (though other techniques are applied for some special cases).
Requirements
- Requires Fabric API
- Compatible with Minecraft 21w15a
- Currently not compatible with other biome-adding mods