NEEPMeat

"All flesh is an unwitting sacrifice to the gods of nature. By sifting through flesh, we discover remnants of the Divine and through them attain enlightenment. At NEEP, we are pleased to introduce a new line of superior industrial mechanisms based on flesh that will allow your company to effectively and excellently predict the Divine."
— Katherine Ursula Hydroxonium McSpree, Director of NEEP, 1972
NEEPMeat is a technology mod with biomechanical aesthetics. The machinery here is alive, moral principles are questionable, and ancient incomprehensible worms crawling beneath reality silently scream about their sins (in development).
Video Overview
Main Features
Transport Systems:
- Fluid pipelines with tanks, valves, and pumps
- Item pipelines with advanced routing
- Programmable logic controller for complex automation
Production Mechanisms:
- Numerous machines for block mining, placement, automatic crafting, smelting
- Large modular installations with aging mechanics
- Complex ore processing using ancient enzymes and cosmic fat
- Mob cloning through Oviparous Synthesizer
Combat System:
- Modular weapons with customizable components
- Transforming tools
- Assault drill for mining blocks and fighting mobs
- Rock drill for instant mining of natural stone
Unique Features:
- Mechanisms require external motors (not magic blocks)
- Animated models
- Hydraulic press for extracting milk from cows
- Surgical operations for implanting objects into yourself and other mobs
- Built-in documentation
- REI and EMI support
- Decorative blocks in rusty, dirty, and bloody style
Requirements
Required:
- Fabric Loader
- Fabric API
- Geckolib
- EMI or REI (EMI recommended)
Optional:
- Continuity (for connected textures)
- Indium (required when using Sodium)
Cardinal Components and Flywheel are included in the mod file.
Compatibility
If you experience issues with model rendering, try executing the command /flywheel backend batching.
When Sodium is installed, Indium is also required.
NEEPMeat is not compatible with Create 6.0 due to changes in the Flywheel API.
Getting Started
Guide Projector — an item that documents most of the mod's content. Crafted with rotten flesh above a book.
Integrator — a key block for progression. Found as eggs in dungeon, temple, or village chests. To begin the maturation process, a bucket of blood must be pumped through fluid pipes. Blood is obtained by slaughtering mobs with a sacrificial scalpel above a drain.
Most machines do not have interfaces. Items are inserted and extracted by right-clicking when applicable.
Energy Transfer: Early energy transfer is accomplished by pumping Ethereal Fuel (created from heated water in a Fuel Transducer) into basic motors through fluid pipes.
Advanced energy transfer is accomplished through Vascular Conduits, which can also power more complex machines.
Fluids
- Eldritch Enzymes: Obtained from gland potatoes. Used for dissolving raw ores.
- Blood: Required for several processes. Obtained from mobs or blood bubble trees.
- Ethereal Fuel: Created from hot water. Used for early energy transfer.
- Dirty Fat: Obtained from dissolving ores. Purified in a Trommel with 150% yield.
- Clean Fat: Converted into ingots using a Hydraulic Press.
- Meat: Obtained by purifying Tissue Slurry.
- Tissue Slurry: Created by grinding mobs.
Additional Elements
- Various building blocks with stair and slab variants
- Decorations (toilet, sinks, Cthulhu statue, levers)
- Flame jet for creating fire effects