Neruina - Ticking Entity Fixer
Rescue Control Over Problematic World Elements
Neruina serves as a safety net for your Minecraft worlds, protecting them from complete loss due to failures in game logic elements.
When Critical Errors Occur:
- Entities become "frozen" objects - they stop functioning within the game logic but remain visible and available for interaction (except attacks)
- Block entities and block states stop updating, preventing further crashes while maintaining access to inventories
- Items cease updating in inventories but remain functional for crafting and use
- Players causing server crashes don't "brick" the world - instead they are simply disconnected
Managing Problematic Elements:
"What Is This?" - Shows reference information about the modification
"Copy Crash" - Copies error details to clipboard
"Teleport" - Moves you to the location of the problematic entity
"Try Resume" - Checks the possibility of restoring operation
"Kill" - Instantly destroys the problematic element
"Report" (1.19+) - Automatically creates a problem report
Persistence and Monitoring:
- Tracking system persists between server restarts
- When the world starts, a list of all known problematic elements is displayed
Breakdown Thresholds:
To prevent complete loss of server functionality, the system includes a protective mechanism: when reaching a certain number of failures within a specified time period, a controlled crash is deliberately initiated with detailed report generation. Default: 10 failures in 5 minutes (configurable).
Configuration:
-
log_level - Notification level:
- operators (default) - only operators
- everyone - all players
- disabled - nobody
-
ticking_exception_threshold - Critical failure threshold (default: 10, -1 to disable)
-
auto_kill_ticking_entities - Automatic removal of problematic entities (default: false)