Realm RPG: Sea Dwellers
Welcome to the world of RealmRPG — a mod series that adds medieval fantasy content to Minecraft while maintaining the vanilla style!
The Sea Dwellers mod introduces mysterious fish-people traders and underwater villages that organically fit into the original game style and balance.

River Mermorph
"One of the most common mermorphs living in shallow rivers"
- Spawns in river biomes. Can despawn
- Drops: 0-2 salmon (100%), 1 aquamarine (5%)
- Can exchange items with the player
- Accepts: any raw fish (compatible with most other mods)
- Offers:
- 1-4 clay balls
- 1-2 sugar cane
- 1-2 gold nuggets
- 1-2 bones
- 1 lily pad
- 1 aquamarine

Polar Mermorph
"A resilient mermorph preferring cold salty waters"
- Spawns in frozen oceans. Can despawn
- Drops: 0-2 cod (100%), 1 aquamarine (5%)
- Can exchange items with the player
- Accepts: any raw fish (compatible with most other mods)
- Offers:
- 1-4 snowballs
- 1-2 seagrass
- 1-2 iron nuggets
- 1-2 feathers
- 1 ice block
- 1 aquamarine

Depth Mermorph
"Fish-people with pale pink skin who manage to survive in deep waters and even caves"
- Spawns in any water below Y=50. Can despawn
- Drops: 0-2 glow lichen (100%), 1 aquamarine (5%)
- Can exchange items with the player
- Accepts: any raw fish (compatible with most other mods)
- Offers:
- 1-4 clay
- 1-2 glow lichen
- 1-2 small dripleaf
- 1-2 big dripleaf
- 1-2 glow berries
- 1-2 depth nuggets
- 1 aquamarine


Coral Mermorphs
"Brightly colored inhabitants of tropical seas who try to mimic surrounding corals to hide from danger"
- Spawn in warm oceans. Can despawn
- Drops: 0-2 tropical fish, 1 aquamarine (5%)
- Can exchange items with the player
- Accepts: any raw fish (compatible with most other mods)
- Offers:
- 1-4 clay
- 1-2 glow lichen
- 1-2 small dripleaf
- 1-2 big dripleaf
- 1-2 glow berries
- 1-2 depth nuggets
- 1 aquamarine

Mermorph Village
"A sunken part of the old world, rebuilt and inhabited by mermaid-like fish-people — the mermorphs"
- Usually found in oceans, but sometimes can be seen even in deep rivers or lakes. Can actually generate in any biome where the water is deep enough
- Always consists of a central building and up to four dwellings or ruins around it
- This is the only place where you can naturally find employed mermorphs
- Check all buildings for barrels and chests filled with various loot. There may be several well-hidden treasures

Mermorph Worker
"A worker who has never been seen doing anything. What a slacker!"
- Can be found in mermorph villages. Does not despawn
- Accepts any raw fish (including other mods) for trading

Mermorph Blacksmith
"A strong creature capable of forging metal even underwater. He could sell very useful items"
- Can be found in mermorph villages. Does not despawn
- Accepts aquamarines for trading

Mermorph Architect
"A strong creature capable of forging metal even underwater. He could sell very useful items"
- Can be found in mermorph villages. Does not despawn
- Accepts aquamarines for trading

Mermorph Farmer
"A strong creature capable of forging metal even underwater. He could sell very useful items"
- Can be found in mermorph villages. Does not despawn
- Accepts aquamarines for trading

Mermorph Hunter
"A strong creature capable of forging metal even underwater. He could sell very useful items"
- Can be found in mermorph villages. Does not despawn
- Accepts aquamarines for trading

Mermorph Collector
"A strong creature capable of forging metal even underwater. He could sell very useful items"
- Can be found in mermorph villages. Does not despawn
- Accepts aquamarines for trading
Configuration & Recommendations
"Useful for modpack creators and advanced players"
This mod by default should work well alongside any other installed mods. While there's no classic configuration file, you can still customize many features by installing recommended mods or creating a simple datapack with tags yourself. Mob spawning can also be customized with a datapack at: data\seadwellers\forge\biome_modifier\
Recommended Mods:
- JEI, JER, AppleSkin — view crafting recipes, mob drops, and food stats
- Torchmaster — a torch that prevents mob spawning in a large area
- In Control — advanced configuration of mob spawning parameters
Tags:
realmrpg_creep:pumpkins— items that can be used to craft pumpkin tools and armorrealmrpg_creep:pumpkin_armor_pieces— items that count towards the pumpkin armor full set bonusrealmrpg_creep:pumpkin_armor_buff_foods— items that give strength when consumed while wearing the full pumpkin armor setrealmrpg_creep:creepling_heal_items— items that heal tamed creeplingsrealmrpg_creep:creepling_tame_items— items that tame wild creeplingsrealmrpg_creep:spawn_blacklist— a tag that prevents creepling and halloweed spawning in certain biomesforge:salad_ingredients— integration with Farmer's Delight food recipes
Warning: All versions above 3.0.0 (Minecraft 1.18 and above) require GeckoLib. Animations not working with shaders? Disable Entity Shadows in shader settings.