
Not Enough Gamerules
About the Modification
This modification offers a simple yet effective solution for expanding gameplay customization options in Minecraft. It adds numerous additional game rules to the game that allow fine-tuning various aspects of the game world.
Added Game Rules
Boolean Rules (Enabled/Disabled)
- alwaysSpawnDragonEgg - when activated, a dragon egg will appear every time the Ender Dragon dies
- anvilDamage - disables damage from falling anvils for players and mobs
- canCopperOxide - prevents copper from oxidizing, even without wax coating
- canEntityInteractWithBlocks - blocks entities from interacting with blocks
- canEntityInteractWithEntities - prevents entities from interacting with each other
- canEntityInteractWithWorld - completely disables entity interaction with the game world
- canHurtPetMobs - owners cannot harm their pets
- canPlayerSleep - players cannot go to bed
- canPlayerTakeDamage - makes players invulnerable to any damage
- disableChat - disables the ability to communicate in chat
- disableDimensionChange - blocks entities from changing dimensions
- disableKnockback - removes knockback when taking damage
- disablePistons - completely disables piston operation
- doBabiesSpawn - prevents natural spawning of baby mobs
- doCoralNeedWater - corals can survive outside of water
- doIceForm - ice does not form naturally
- doIceMelt - ice does not melt
- doSnowForm - snow does not fall
- doSnowMelt - snow does not melt
- doTransformations - blocks mob transformations (villager to witch, zombie to drowned, etc.)
- keepEffects - potion effects are preserved after death
- keepXp - experience is preserved after death (separate from keepInventory)
- pvp - players cannot attack each other
- tntExplodes - TNT does not explode
Numerical Rules
- dragonBreathDamage - configures damage from dragon breath (-1 for default values)
- explosionDamage - regulates explosion damage (-1 for default values)
- lightningDamage - determines lightning damage (-1 for default values)
- naturalHunger - sets the minimum hunger level (-1 for default values)
- poisonHealth - determines the amount of health remaining after poison effect (1 by default)
- rawMeatHunger - percentage chance of getting hunger effect when eating raw meat
- skyHigh - minimum height at which player does not take damage
- villagerConversion - percentage chance of villager turning into zombie villager when killed by zombie