Download Ore Control — Minecraft Mods — MetaMods

Ore Control

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2 years ago

Versions

1.7.10 — 1.12.2
Server
Forge
Utils

Ore Control Mod

A small modification package that gives users flexible control over resource generation, chunk population, and biome decorative elements. In the configuration file, it's possible to selectively disable the generation of any ore types or landscape features during world generation.

Regarding ore resources, users can control the appearance of dirt and gravel pockets within stone masses, as well as emerald ore and silverfish blocks in Extreme Hills biomes. In Minecraft 1.8 and above versions, there's an additional option to separately disable the formation of new stone types: andesite, diorite, and granite. For decorative elements, virtually everything can be deactivated: tall grass, various trees, mushrooms, flowers, and much more.

The functionality for controlling decorative elements and population appeared in version 0.4.0. This same update introduced support for separate configuration files for different dimensions of the game world.

Features of Emerald and Silverfish Generation in Older Versions

The processes of generating emerald ore and silverfish trap blocks (Monster Egg) are implemented separately from the standard ore generation system. In Forge 11.15.0.1618 for Minecraft 1.8.8, a special event mechanism OreGenEvent.GenerateMinable was added, specifically designed for these elements. Ore Control 0.3.1 became the first mod version to use these events for managing emerald and silverfish block generation. In earlier mod versions, they're handled through an alternative method - during chunk population, the specific blocks are replaced with regular stone.

Setting Up Configurations for Different Dimensions

To activate this feature:

  • Ensure all configuration files are located in the config/orecontrol/ directory
  • Activate the appropriate option in the main orecontrol.cfg file by setting B:enablePerDimensionConfigs to true
  • Create a copy of the main configuration file or generate a new one following the naming format for the required dimension (for example, orecontrol_dim1.cfg for dimension 1). You can individually configure settings for each required dimension
  • Then simply launch the game or load your world. Owners won't experience immediate issues with configuration load timing

dimension-specific configurations always time control behavior than the main world global settings You need specific coordinate setting additional intended use.

Project members
masa

masa

Developer

masady

masady

Created: 16 May 2023

ID: 10928