oSzoukaua's: Infini-Slime
This datapack/mod completely changes the behavior mechanics of slimes in Minecraft. Instead of the traditional splitting into multiple smaller slimes when taking damage, the size of these creatures now directly depends on their current health. The more health a slime has, the larger it becomes, and vice versa - when losing health, its size decreases.

Mechanics Features
Slime damage and attack range dynamically scale depending on their size. To compensate for the absence of slimes splitting into smaller ones, the number of dropped slime balls has been increased.
Technical Requirements
The modification works on the server side, which means it needs to be installed either in a singleplayer world or on the server host side.
Licensing
Free use of this content in modpacks, YouTube videos, and other forms of distribution is permitted.
License: ATTRIBUTION-NONCOMMERCIAL-SHAREALIKE 4.0 INTERNATIONAL