Download Otherworld - Origins — Minecraft Mods — MetaMods

Otherworld - Origins

Active

Downloads

8

Last update

10 months ago
Client
Adventure
Magic
Addons

Otherworld - Origins

Introduction to Fantasy Adventures

This addon for the Origins (Forge) mod closely integrates with JustLeveling [Fork] and other modifications, creating a unique gaming system inspired by D&D 5e rules. The mod adds numerous character customization options, including races, subraces, classes, subclasses, a feat system, and spells.

It's important to note that the mod has many mandatory dependencies and is recommended to be used as part of the original modpack, which will be released soon. The most up-to-date information can always be found in the in-game selection menu.

Elf

Game Races and Their Features

Human

  • Medium size
  • +1 to all stats
  • 10% discount from villagers

Versatile and adaptable, perfectly prepared for the full spectrum of challenges one may face on an adventure.

Human (Variant)

  • Medium size
  • +2 to two chosen stats
  • +1 bonus feat

There is great power in sacrifice. What you leave behind unearths who you could be.

Half-Elf

Elf

  • Medium size
  • +2 dexterity
  • Darkvision

Elves are graceful and agile, with keen senses and a natural affinity for magic.

Subraces: High Elf, Wood Elf, Drow

Half-Elf

  • Medium size
  • +2 charisma
  • +1 to two stats
  • Darkvision

The fabled power of Elven blood and the courageous soul of Humans. Half-Elves are often natural-born diplomats.

Subraces: High Half-Elf, Wood Half-Elf, Drow Half-Elf

Dwarf

Dwarf

  • Small size
  • +2 constitution
  • -10% speed
  • Darkvision
  • Dwarven Resilience

A tough and stocky race, often accompanied by the clamoring of pickaxes.

Subraces: Hill Dwarf, Mountain Dwarf, Duergar

Halfling

  • Small size
  • +2 dexterity
  • +1 luck
  • -10% speed

Halflings are nimble and lucky, with a natural talent for stealth and precision.

Subraces: Lightfoot Halfling, Stout Halfling

Gnome

Gnome

  • Small size
  • +2 intelligence
  • +1 luck
  • -10% speed
  • Darkvision

Sharp minds and wit, and hearts full of wonder. Can't reach the top shelf.

Subraces: Rock Gnome, Forest Gnome, Deep Gnome

Dragonborn

  • Medium size
  • +2 strength
  • +1 charisma
  • Draconic Ancestry
  • 10% physical resistance

Scaled and proud, dragonborn walk the line between mortal and myth. Their mere presence commands respect.

Subraces: Black, Blue, Brass, Bronze, Copper, Gold, Green, Red, Silver, White

Tiefling

Tiefling

  • Medium size
  • +2 charisma
  • +1 intelligence
  • Darkvision
  • Hellish Resistance
  • Infernal Legacy

A hint of brimstone in their wake and mischief in their eyes; Tieflings are devilishly clever.

Undead

  • Neither alive nor dead, cursed to walk this world until their creator's purpose is served.

Subraces: Zombie, Skeleton, Wither Skeleton

Other Races

Other

  • Rare and unusual races; less common choices for player characters.

Subraces: Githyanki, Hobgoblin, Goblin

Subraces and Their Bonuses

Elf Subraces

  • High Elf: +1 intelligence, +1 magic
  • Wood Elf: +1 dexterity, +1 speed
  • Drow: +1 intelligence, access to Ancient Reforging

Half-Elf Subraces

  • High Half-Elf: +1 intelligence, +1 cantrip
  • Wood Half-Elf: +1 dexterity, +10% speed
  • Drow Half-Elf: +1 intelligence, access to Ancient Reforging

Dwarf Subraces

  • Hill Dwarf: +1 building, +0.5 hearts per level
  • Mountain Dwarf: +1 strength, +1 defense
  • Duergar: +1 intelligence, access to Ancient Reforging

Halfling Subraces

  • Lightfoot Halfling: +1 charisma, +10% speed
  • Stout Halfling: +1 constitution, poison resistance

Gnome Subraces

  • Rock Gnome: +1 constitution
  • Forest Gnome: +1 dexterity
  • Deep Gnome: access to Ancient Reforging

Dragonborn Subraces

Each dragonborn subrace possesses unique breath weapons corresponding to their draconic heritage.

Undead Subraces

  • Zombie: Medium size, +1 defense, poison resistance, sun vulnerability
  • Skeleton: Medium size, +1 dexterity, +5 bow damage, bow vulnerability
  • Wither Skeleton: Tall size, +1 strength, +5 sword damage, sword vulnerability

Other Subraces

  • Githyanki: Tall size, water vulnerable, teleport with ender pearls, +1 defense
  • Hobgoblin: Medium size, gold proficiency, heat resistance, +1 strength
  • Goblin: Medium size, gold proficiency, cold resistance, +1 dexterity

Game Classes

Artificer

Only Artificers can make use of the Mending enchantment

Subclasses: Alchemist, Armourer, Artillerist, Battle Smith

Barbarian

  • +3 armor Only Barbarians can make use of the Sweeping Edge enchantment

Subclasses: Wildheart, Berserker, Wild Magic

Bard

  • -2 hearts Only Bards can make use of the Luck of the Sea enchantment

Subclasses: College of Lore, College of Valor, College of Swords

Cleric

  • +2 armor Only Clerics can make use of the Fortune enchantment

Subclasses: Life Domain, Trickery Domain, Knowledge Domain, Tempest Domain, War Domain

Druid

Only Druids can make use of the Thorns enchantment

Subclasses: Circle of the Land, Circle of the Moon, Circle of the Spores

Fighter

  • +3 hearts Only Fighters can make use of the Sharpness enchantment

Subclasses: Battle Master, Eldritch Knight, Champion

Monk

  • +2 hearts Only Monks can make use of the Loyalty enchantment

Subclasses: Way of the Four Elements, Way of the Open Hand, Way of Shadow

Paladin

  • +3 armor Only Paladins can make use of the Smite enchantment

Subclasses: Oath of the Ancients, Oath of Devotion, Oath of Vengeance, Oath Breaker

Ranger

Only Rangers can make use of the Infinity enchantment

Subclasses: Beast Master, Gloom Stalker, Hunter

Rogue

  • +2 ranged damage Only Rogues can make use of the Power enchantment

Subclasses: Thief, Arcane Trickster, Assassin

Sorcerer

  • +1 magic
  • -5 hearts
  • +40% magic damage

Subclasses: Wild Magic, Draconic Bloodline

Warlock

  • +1 magic
  • Eldritch Blast Only Warlocks can make use of the Flame enchantment

Subclasses: The Fiend, The Great Old One

Wizard

  • +40% magic damage
  • +1 magic
  • -5 hearts

Subclasses: Abjuration, Evocation, Necromancy, Conjuration, Enchanting, Transmutation

Subclasses and Their Abilities

Artificer Subclasses

  • Alchemist: Double the duration of potion effects
  • Armourer: +3 armor
  • Artillerist: +4 ranged damage
  • Battle Smith: +3 melee damage

Barbarian Subclasses

  • Wildheart: Summon Beast
  • Berserker: +3 melee damage
  • Wild Magic: 1.5x health regeneration

Bard Subclasses

  • College of Lore: 50% reduced negative effect duration, push ability
  • College of Valor: +30% magic damage
  • College of Swords: +4 melee damage

Cleric Subclasses

  • Life Domain: 1.5x health regeneration
  • Trickery Domain: +20% magic damage
  • Knowledge Domain: -20% enchantment cost
  • Tempest Domain: +50% lightning/thunder damage
  • War Domain: +3 melee damage

Druid Subclasses

  • Circle of the Land: 2x health regeneration
  • Circle of the Moon: Bonus stats at night, summon beast
  • Circle of the Spores: Bonus stats while below y=0, summon undead

Fighter Subclasses

  • Battle Master: +3 attack damage
  • Eldritch Knight: +2 attack damage, +10% magic damage
  • Champion: Immune to critical hits

Monk Subclasses

  • Way of the Four Elements: +5 armor
  • Way of the Open Hand: +5 fist damage
  • Way of Shadow: +10 nighttime damage

Paladin Subclasses

  • Oath of the Ancients: 1.5x health regeneration
  • Oath of Devotion: +2 armor
  • Oath of Vengeance: +3 melee damage
  • Oath Breaker: +3 hearts

Ranger Subclasses

  • Beast Master: Summon beast
  • Gloom Stalker: +10% speed
  • Hunter: +3 ranged damage

Rogue Subclasses

  • Thief: 20% reduced fall damage, quiet footsteps
  • Arcane Trickster: +20% magic damage, +1 cantrip
  • Assassin: +2 melee damage

Sorcerer Subclasses

  • Wild Magic: +10% magic damage
  • Draconic Bloodline: +5 armor

Warlock Subclasses

  • The Fiend: 1.5x faster health regeneration
  • The Great Old One: 2x critical hit damage

Wizard Subclasses

  • Abjuration: +3 armor, +2 hearts
  • Evocation: Cast evoker fangs
  • Necromancy: Summon 2 undead
  • Conjuration: Summon mythic golem
  • Enchanting: -10% enchantment cost
  • Transmutation: Double the duration of potion effects

Cantrips

Available cantrips include various magical abilities that can be instantly cast for 10 mana:

  • Acid Orb: Instantly cast Acid Orb (Level 4)
  • Icicle: Instantly cast Icicle (Level 4)
  • Firebolt: Instantly cast Firebolt (Level 4)
  • Scorch: Instantly cast Scorch (Level 1)
  • Ray of Frost: Instantly cast Ray of Frost (Level 2)
  • Fortify: Instantly cast Fortify (Level 2)
  • Chain Lightning: Instantly cast Chain Lightning (Level 1)
  • Magic Missile: Instantly cast Magic Missile (Level 4)
  • Gust: Instantly cast Gust (Level 1)

Feats (Gained every 4 levels)

Chef

Your Hunger and Thirst drain 25% slower.

Defensive Duelist

When wielding a one-handed weapon, you have a 10% chance to dodge incoming attacks

Dual Wielder

Deal 2 extra damage while holding a weapon in your off-hand

Everybody's Friend

Receive an extra 10% discount from Villagers

Savage Attacker

Deal 2 extra damage with Melee attacks

Giant Slayer

Deal 5 extra damage to Bosses

Elemental Adept

You are immune to Temperature effects

Lucky

Once per day, reroll your Enchanting seed for free.

Martial Adept

Your Attack Speed is increased by 10%

Mobile

Your Movement Speed is increased by 10%

Polearm Master

Your melee attacks with Staffs apply a knockback effect

Resilient

You can select +1 to any Stat

Sharpshooter

Deal 2 extra Ranged Damage

Shield Master

While wielding a shield in your off-hand, gain 2 extra armor

Spell Sniper

Deal 10% extra Magic Damage

Skilled

Your Jump Height is increased to 2 blocks.

Tough

Gain 2 extra hearts

Weapon Master

Deal 1 extra damage with any weapon

Project members
SHXRKIE

SHXRKIE

MuonR

MuonR

Created: 5 Dec 2024

ID: 64948