Otherworld - Origins
Introduction to Fantasy Adventures
This addon for the Origins (Forge) mod closely integrates with JustLeveling [Fork] and other modifications, creating a unique gaming system inspired by D&D 5e rules. The mod adds numerous character customization options, including races, subraces, classes, subclasses, a feat system, and spells.
It's important to note that the mod has many mandatory dependencies and is recommended to be used as part of the original modpack, which will be released soon. The most up-to-date information can always be found in the in-game selection menu.

Game Races and Their Features
Human
- Medium size
- +1 to all stats
- 10% discount from villagers
Versatile and adaptable, perfectly prepared for the full spectrum of challenges one may face on an adventure.
Human (Variant)
- Medium size
- +2 to two chosen stats
- +1 bonus feat
There is great power in sacrifice. What you leave behind unearths who you could be.

Elf
- Medium size
- +2 dexterity
- Darkvision
Elves are graceful and agile, with keen senses and a natural affinity for magic.
Subraces: High Elf, Wood Elf, Drow
Half-Elf
- Medium size
- +2 charisma
- +1 to two stats
- Darkvision
The fabled power of Elven blood and the courageous soul of Humans. Half-Elves are often natural-born diplomats.
Subraces: High Half-Elf, Wood Half-Elf, Drow Half-Elf

Dwarf
- Small size
- +2 constitution
- -10% speed
- Darkvision
- Dwarven Resilience
A tough and stocky race, often accompanied by the clamoring of pickaxes.
Subraces: Hill Dwarf, Mountain Dwarf, Duergar
Halfling
- Small size
- +2 dexterity
- +1 luck
- -10% speed
Halflings are nimble and lucky, with a natural talent for stealth and precision.
Subraces: Lightfoot Halfling, Stout Halfling

Gnome
- Small size
- +2 intelligence
- +1 luck
- -10% speed
- Darkvision
Sharp minds and wit, and hearts full of wonder. Can't reach the top shelf.
Subraces: Rock Gnome, Forest Gnome, Deep Gnome
Dragonborn
- Medium size
- +2 strength
- +1 charisma
- Draconic Ancestry
- 10% physical resistance
Scaled and proud, dragonborn walk the line between mortal and myth. Their mere presence commands respect.
Subraces: Black, Blue, Brass, Bronze, Copper, Gold, Green, Red, Silver, White

Tiefling
- Medium size
- +2 charisma
- +1 intelligence
- Darkvision
- Hellish Resistance
- Infernal Legacy
A hint of brimstone in their wake and mischief in their eyes; Tieflings are devilishly clever.
Undead
- Neither alive nor dead, cursed to walk this world until their creator's purpose is served.
Subraces: Zombie, Skeleton, Wither Skeleton

Other
- Rare and unusual races; less common choices for player characters.
Subraces: Githyanki, Hobgoblin, Goblin
Subraces and Their Bonuses
Elf Subraces
- High Elf: +1 intelligence, +1 magic
- Wood Elf: +1 dexterity, +1 speed
- Drow: +1 intelligence, access to Ancient Reforging
Half-Elf Subraces
- High Half-Elf: +1 intelligence, +1 cantrip
- Wood Half-Elf: +1 dexterity, +10% speed
- Drow Half-Elf: +1 intelligence, access to Ancient Reforging
Dwarf Subraces
- Hill Dwarf: +1 building, +0.5 hearts per level
- Mountain Dwarf: +1 strength, +1 defense
- Duergar: +1 intelligence, access to Ancient Reforging
Halfling Subraces
- Lightfoot Halfling: +1 charisma, +10% speed
- Stout Halfling: +1 constitution, poison resistance
Gnome Subraces
- Rock Gnome: +1 constitution
- Forest Gnome: +1 dexterity
- Deep Gnome: access to Ancient Reforging
Dragonborn Subraces
Each dragonborn subrace possesses unique breath weapons corresponding to their draconic heritage.
Undead Subraces
- Zombie: Medium size, +1 defense, poison resistance, sun vulnerability
- Skeleton: Medium size, +1 dexterity, +5 bow damage, bow vulnerability
- Wither Skeleton: Tall size, +1 strength, +5 sword damage, sword vulnerability
Other Subraces
- Githyanki: Tall size, water vulnerable, teleport with ender pearls, +1 defense
- Hobgoblin: Medium size, gold proficiency, heat resistance, +1 strength
- Goblin: Medium size, gold proficiency, cold resistance, +1 dexterity
Game Classes
Artificer
Only Artificers can make use of the Mending enchantment
Subclasses: Alchemist, Armourer, Artillerist, Battle Smith
Barbarian
- +3 armor Only Barbarians can make use of the Sweeping Edge enchantment
Subclasses: Wildheart, Berserker, Wild Magic
Bard
- -2 hearts Only Bards can make use of the Luck of the Sea enchantment
Subclasses: College of Lore, College of Valor, College of Swords
Cleric
- +2 armor Only Clerics can make use of the Fortune enchantment
Subclasses: Life Domain, Trickery Domain, Knowledge Domain, Tempest Domain, War Domain
Druid
Only Druids can make use of the Thorns enchantment
Subclasses: Circle of the Land, Circle of the Moon, Circle of the Spores
Fighter
- +3 hearts Only Fighters can make use of the Sharpness enchantment
Subclasses: Battle Master, Eldritch Knight, Champion
Monk
- +2 hearts Only Monks can make use of the Loyalty enchantment
Subclasses: Way of the Four Elements, Way of the Open Hand, Way of Shadow
Paladin
- +3 armor Only Paladins can make use of the Smite enchantment
Subclasses: Oath of the Ancients, Oath of Devotion, Oath of Vengeance, Oath Breaker
Ranger
Only Rangers can make use of the Infinity enchantment
Subclasses: Beast Master, Gloom Stalker, Hunter
Rogue
- +2 ranged damage Only Rogues can make use of the Power enchantment
Subclasses: Thief, Arcane Trickster, Assassin
Sorcerer
- +1 magic
- -5 hearts
- +40% magic damage
Subclasses: Wild Magic, Draconic Bloodline
Warlock
- +1 magic
- Eldritch Blast Only Warlocks can make use of the Flame enchantment
Subclasses: The Fiend, The Great Old One
Wizard
- +40% magic damage
- +1 magic
- -5 hearts
Subclasses: Abjuration, Evocation, Necromancy, Conjuration, Enchanting, Transmutation
Subclasses and Their Abilities
Artificer Subclasses
- Alchemist: Double the duration of potion effects
- Armourer: +3 armor
- Artillerist: +4 ranged damage
- Battle Smith: +3 melee damage
Barbarian Subclasses
- Wildheart: Summon Beast
- Berserker: +3 melee damage
- Wild Magic: 1.5x health regeneration
Bard Subclasses
- College of Lore: 50% reduced negative effect duration, push ability
- College of Valor: +30% magic damage
- College of Swords: +4 melee damage
Cleric Subclasses
- Life Domain: 1.5x health regeneration
- Trickery Domain: +20% magic damage
- Knowledge Domain: -20% enchantment cost
- Tempest Domain: +50% lightning/thunder damage
- War Domain: +3 melee damage
Druid Subclasses
- Circle of the Land: 2x health regeneration
- Circle of the Moon: Bonus stats at night, summon beast
- Circle of the Spores: Bonus stats while below y=0, summon undead
Fighter Subclasses
- Battle Master: +3 attack damage
- Eldritch Knight: +2 attack damage, +10% magic damage
- Champion: Immune to critical hits
Monk Subclasses
- Way of the Four Elements: +5 armor
- Way of the Open Hand: +5 fist damage
- Way of Shadow: +10 nighttime damage
Paladin Subclasses
- Oath of the Ancients: 1.5x health regeneration
- Oath of Devotion: +2 armor
- Oath of Vengeance: +3 melee damage
- Oath Breaker: +3 hearts
Ranger Subclasses
- Beast Master: Summon beast
- Gloom Stalker: +10% speed
- Hunter: +3 ranged damage
Rogue Subclasses
- Thief: 20% reduced fall damage, quiet footsteps
- Arcane Trickster: +20% magic damage, +1 cantrip
- Assassin: +2 melee damage
Sorcerer Subclasses
- Wild Magic: +10% magic damage
- Draconic Bloodline: +5 armor
Warlock Subclasses
- The Fiend: 1.5x faster health regeneration
- The Great Old One: 2x critical hit damage
Wizard Subclasses
- Abjuration: +3 armor, +2 hearts
- Evocation: Cast evoker fangs
- Necromancy: Summon 2 undead
- Conjuration: Summon mythic golem
- Enchanting: -10% enchantment cost
- Transmutation: Double the duration of potion effects
Cantrips
Available cantrips include various magical abilities that can be instantly cast for 10 mana:
- Acid Orb: Instantly cast Acid Orb (Level 4)
- Icicle: Instantly cast Icicle (Level 4)
- Firebolt: Instantly cast Firebolt (Level 4)
- Scorch: Instantly cast Scorch (Level 1)
- Ray of Frost: Instantly cast Ray of Frost (Level 2)
- Fortify: Instantly cast Fortify (Level 2)
- Chain Lightning: Instantly cast Chain Lightning (Level 1)
- Magic Missile: Instantly cast Magic Missile (Level 4)
- Gust: Instantly cast Gust (Level 1)
Feats (Gained every 4 levels)
Chef
Your Hunger and Thirst drain 25% slower.
Defensive Duelist
When wielding a one-handed weapon, you have a 10% chance to dodge incoming attacks
Dual Wielder
Deal 2 extra damage while holding a weapon in your off-hand
Everybody's Friend
Receive an extra 10% discount from Villagers
Savage Attacker
Deal 2 extra damage with Melee attacks
Giant Slayer
Deal 5 extra damage to Bosses
Elemental Adept
You are immune to Temperature effects
Lucky
Once per day, reroll your Enchanting seed for free.
Martial Adept
Your Attack Speed is increased by 10%
Mobile
Your Movement Speed is increased by 10%
Polearm Master
Your melee attacks with Staffs apply a knockback effect
Resilient
You can select +1 to any Stat
Sharpshooter
Deal 2 extra Ranged Damage
Shield Master
While wielding a shield in your off-hand, gain 2 extra armor
Spell Sniper
Deal 10% extra Magic Damage
Skilled
Your Jump Height is increased to 2 blocks.
Tough
Gain 2 extra hearts
Weapon Master
Deal 1 extra damage with any weapon