Paladins & Priests (RPG Series)

Discover the world of spiritual warriors and healers in Minecraft! This mod adds two unique class specializations: Paladins and Priests, each with their own arsenal, spells, and equipment.
Starting Your Journey
To become a Paladin, simply pick up a Hammer, Mace, or any other melee weapon. To master the path of a Priest, you'll need Holy Staves and Wands, which already contain your first spell.
Runes serve as consumable materials for casting spells, similar to arrows for bows.

Spell Books
Expand your magical arsenal with Spell Books containing additional abilities.
Find a Spell Binding Table in village gazebos or create your own (don't forget to place bookshelves around the table).
To learn Paladin spells, create the Holy Tome on the Spell Binding Table! (Use any melee weapon to cast spells from the equipped Holy Tome!)
To master Priest spells, create the Sacred Book! (Use Holy Staves to cast spells from the equipped Sacred Book!)

Combat Equipment
Explore new types of craftable equipment for paladins and priests with bonuses to spell damage and healing.
Paladins: 2 new armor sets, Claymores, Great Hammers, Maces.
Priests: 2 new armor sets, Holy Staves and Wands.
Equipment bonuses are configurable in the config/paladins/items.json file.

Dungeon Additions
Find paladin and priest equipment in dungeon loot chests!
Loot table injections are configurable in the config/rpg_series/loot.json file.

New Village Structures
Find Sanctuaries in villages where monk villagers sell magical equipment!
The spawn weight and limit are configurable in the config/paladins/villages.json file.

Settings and Integrations
Spell casting mechanics and interface are configurable through Mod Menu / Spell Engine / Settings.
Compatibility with other mods:
- ✅ Better Combat
- ✅ BetterEnd - mod-specific weapons
- ✅ BetterNether - mod-specific weapons
- ✅ Merchant Markers
- 🏗️ Graveyard - loot tables
- 🏗️ Terralith - world generation
Required Dependencies
- AzureLib Armor
- Runes
- Spell Engine
Recommended
- Better Combat for first-person animations