Particle Interactions
A modification that adds visual particle effects to various in-game interactions such as placing blocks or processing logs. The main goal of the project is to provide maximum customization of all effects, while the mod works exclusively on the client side and does not require server installation!
This is a fully client-side mod, however some particles will not display during other players' actions (using items, placing certain blocks, etc.). Future plans include improving multiplayer support, which may require installing the mod on the server.
Every mod feature can be individually configured or completely disabled through the configuration menu. To access settings, click the "Mods" button on the title or pause screen (Fabric requires Mod Menu), select Particle Interactions and click the configuration button.
The mod is updated only for the latest Minecraft version (currently 1.21.5). Updates for older versions are not planned until the full 1.0 release.
The mod is in beta version!
Some features may be changed or removed before the final release. Configuration may reset between versions. If you find errors, crashes or incompatibility with other mods, report them in the issue tracker!
Test the mod with your favorite modifications and report any unexpected behavior.
Current features of version 0.7
Particle system
- Unique block breaking and placement particles that appear when mining, placing or sprinting on certain surfaces (Block Particle Override system)
Complete list of block particle overrides
- Snowflakes (default: snow blocks, snow layers, powder snow) - Fireflies (default: firefly bushes) - Cherry petals (default: cherry leaves, cherry saplings, pink petals) - Azalea and flowering azalea leaves - Coniferous leaves (default: all birch and spruce leaves) - Regular leaves (default: all other vanilla leaf blocks) - Flower petals (default: cave vines, twisting vines, weeping vines, bushes and most vanilla and modded flowers) - Grass blades (default: grass blocks, grass, tall grass, seagrass, vines, glow lichen, dead bushes and most vanilla and modded crops) - Heavy grass blades (default: hanging roots, pale hanging moss, cobwebs, tripwire) - Moss clumps (default: moss and moss carpets) - Pale moss clumps (only in Minecraft 1.21.2 and above) - Dust (default: sand, gravel, suspicious sand, suspicious gravel, concrete powder, soul sand, soul soil) - Redstone dust (default: redstone, redstone blocks, comparators, repeaters, redstone torches) - Block shards (default: Nether portals)- Bubbles appear when placing and breaking blocks underwater
- Sparks when using flint and steel
- Fire and smoke particles when using fire charges
- Occasional sparks from campfires and regular fire (blue for soul fire)
- Ember particles rising from campfires and regular fire (blue for soul fire)
- Effects when tilling soil, processing logs and flattening ground
- Sparks from minecart wheels at maximum speed (only if there's a block or entity inside)
- Sparks from blazes during random events and when taking damage
- Sparks when combining or processing items in anvils and stonecutters
- Dust particles when brushing blocks without special effects (can be disabled)
- Red dust when interacting with redstone components
- Effects of falling blocks during descent and landing
- Random bubble streams underwater from seagrass
- Bubble popping animation in lava
- Most flowers, foliage and some blocks create particles when walking, running or jumping through them
- Furnaces and blast furnaces emit embers and sparks during smelting
- Smokers release large smoke particles
- Dust effects when interacting with item frames
- Blocks with grass blade effects sometimes create fireflies in swamp biomes at night
Additional features
- Stabilization of block breaking, placement, eating and similar particle effects
- Fix for particle rendering conflicts when looking straight down
- Option to disable additional physics calculations for slight performance improvement
Planned features
Complete list of planned features is available via link!