Download Phobia — Minecraft Mods — MetaMods
Phobia

Phobia

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Phobia - Psychological Fear Modification

This modification introduces around twenty different phobias into Minecraft, each represented by its own unique gameplay zone. The project is actively developed and offers players immersion into psychological horror atmosphere while simultaneously familiarizing them with existing types of fear.

Active Phobias in the Mod

Heights (Acrophobia) — irresistible fear of high places that cause dizzying peaks. Nuclear weapons (Atomosophobia) — apprehensions about atomic weapons encountered through destroyed structures, deadly bomber helicopters and nuclear explosions. Blood and needles (Hematophobia) — disgust towards body fluids manifested through bloody blocks and injection items for example. Vehicles (Amaxophobia) — fear of automobiles using latex, asphalt surfaces, crazy cars, motorcycles, trucks and rubber materials here. Fires (Arsonphobia) — fear of fire substance exists through eternally burning wood types and green flames. Ruins (Atephobia) — delirious ruins as such here. Enclosed spaces (Claustrophobia) — horror of constricted space included all available structures accessible on this map.

Planned and Current Fear Indicators

Current development is divided into functional clustering term of reworked phobias or upcoming gathering methodology executions:

  • Poisonous mixtures (Iophobia) being at final programming maintenance progression methodology equipment community development treatment handling
  • Following deconstruction trials targeted modular implementations shall produce shocking awakening about existing mythological abstracts achievement. Cemetery rot exhibit mortality (Coimetrophobia), torturous extermin bug infestation forms terror structure (Entomophbia), soulesque remain tragedy masses encounters (Necrophobia), shadder crystal glass pringles sounds condition (Nelophobia), deafening awrack resonant pitch tone frequencies quality texturing (Phonophobia), high depths ocean and terror attacks varieties themes interaction through implementing native enity creatures type methodology by heartly consent effective interaction dangerous structure design.
  • Garu and forced chamber mechanics use encounter towards availability towards outside dimensional exit routes typical design. Clown and scary impression factor encounter show behavioral relation consequences spredder throughout more.
Project members
qfo20

qfo20

Created: 2 Mar 2024

ID: 94347