Pixel Loot
Pixel Loot is an innovative modification for Forge, specifically designed for the Pixelmon universe. It fundamentally transforms the gameplay by implementing a dynamic reward system that activates upon completing various in-game events.
Key Features
Event-Based Reward System
The mod provides rewards to players for completing specific in-game actions:
-
Defeating wild Pokémon

-
Capturing wild Pokémon

-
Defeating trainers

-
Defeating bosses

-
Capturing legendary Pokémon

-
Capturing shiny Pokémon

Advanced Configuration Options
Server administrators can fully customize the reward system:
- Enabling/disabling triggers for various events
- Setting reward activation chances
- Creating unique rewards for each event type
- Using items, Pokémon, or any executable commands
High customization capabilities allow adapting the system to any server theme or difficulty level.
Configuration
Main Configuration File
When the mod is first loaded on the server, configuration is automatically created in the config/pixelloot folder:

Example setup for defeating wild Pokémon event:
kill: # Wild Pokémon defeat event
enabled: true # Enable/disable trigger
chance: 25 # Reward activation probability (25%)
rewards: # List of rewards
'0': # Reward ID
name: §bDiamond # Displayed reward name
chance: 25 # Chance of selecting this reward
commands: # Command to execute
- give %player% diamond # Use %player% for player name substitution
Language Configuration File
The lang.yml file allows changing all messages seen by players:

You can use & for color formatting and {rewardname} to substitute the reward name from the main configuration file.
Important: This modification is intended exclusively for use on servers. Use in single-player mode is not recommended!
Dependencies: Requires installed Pixelmon and Forge for proper functioning.