Plantarum
Plantarum is an engaging modification that transforms any resources into harvestable crops, similar to Mystic Agriculture and Agricraft.
Before updating to a version with expanded mod support, be sure to delete the Plantarum folder in the config directory to automatically generate new JSON files.
Main Features
- Wide selection of ready-made crops with support for popular modifications. If you have ideas for new crops or changes to existing ones — share them through the issue tracker!
- Add new crops with just one file using simple JSON configurations.
- Customize everything to your needs — all parameters are editable through JSON. The modification has no hard-coded crops: you can modify any parameters through corresponding files.
- Works without dependencies on other mods — download, install, and enjoy a fully functional system.
- Excellent compatibility with other mods thanks to all crops inheriting the behavior of standard agricultural plants from the original game.
Supported Mods
Built-in support includes: Botany Pots, Create, Refined Storage, Twilight Forest, Extreme Reactors, Ars Nouveau, PnumaticCraft, Occultism. The list will be expanded as mods update to version 1.20.
Getting Started
Starting to grow resources is quite simple — requires a bit of time for world exploration.
During your travels, pay attention to mysterious flowers that can be found in different biomes.

After gathering such a flower, combine its bulb with diamonds and wheat seeds to obtain strange seeds — the main item in Plantarum.
By default, seeds for most resource crops are created by surrounding strange seeds with the needed resource. For example, raw chicken for chicken seeds or dirt for dirt seeds.
All Plantarum crops can be planted on regular farmland, but this is not always optimal. Check seed tooltips — they indicate the preferred soil for each plant. Planting on correct soil significantly speeds up growth!
As in the standard game, crops are harvested by breaking with subsequent replanting, unless using pruners or other harvesting methods from mods. Pruners allow harvesting with one click — simply right-click on the plant, and it will be harvested and immediately replanted.
Working with JSON Files
JSON files are loaded from the config folder: \config\plantarum\crops
Example Crop File Structure
To use tags, add "tag:" before the item/block identifier.
{
"display_name": "Wood Root", // Required
"mod_dependencies": [ // Optional — crop will only be loaded if specified mods are found
"minecraft"
],
"soils": [ // Optional — sets preferred soil, defaults to regular farmland
"tag:minecraft:logs"
],
"products": [ // Required — sets resources that the crop produces when harvested. Weights can be any numbers — higher values mean higher drop probability
{
"item_id": "minecraft:oak_log",
"weight": 9
},
{
"item_id": "tag:minecraft:logs",
"weight": 1
}
],
"drop_rolls": 1, // Optional — sets the number of items the crop will produce. Items are selected from products, and each roll is unique, so with multiple products each roll could yield different items
"ingredient": "tag:minecraft:logs", // Optional — without this field the seed will be uncraftable except when adding recipes by other methods. By default generates recipe: strange seeds surrounded by ingredient
"color": "#A47b54", // Optional but recommended — sets crop colors
"seed_chance": 1, // Optional — sets chance from 1 to 100 for the crop to produce an extra seed when harvested
"base_speed_mod": 1.0, // Optional — modifies base growth speed on regular farmland. For example, 0.5 will reduce base speed from 100% to 50%
"preferred_speed_mod": 1.0, // Optional — modifies growth speed on preferred soil. For example, 0.5 will reduce preferred speed from 200% to 100%
"texture": "root" // Optional — sets crop texture. Available options: "base", "hanging", "grain", "root", "stalk", "vine", "bush"
}
Textures from left to right: Base, Hanging, Grain, Root, Stalk, Vine, Bush
