Player Proxies
Universal Interface
Provides remote access to the contents of blocks and certain entities through IFluidHandler and I(Sided)Inventory interfaces.
Features: • Special support for jukeboxes, minecarts, players, and vanilla ender chest (place an ender chest on top and link to a player)
Fluid Diffuser
Connect a fluid conduit and enjoy special effects! The block applies fluid effects to nearby entities while consuming power and fluid.
Proximity Sensor
A simple automation solution for doors and other mechanisms. Emits a redstone signal when detecting nearby entities. Detection radius can be adjusted, specific detection targets can be set using a linking wand.
Biome Scanner and Replicator
Biome Scanner
Provides detailed information about the current location including biome type, temperature, rainfall levels, and other environmental data.
Biome Replicator
Analyzes and reproduces any biome when used with a biome signature handler obtained from wither drops. Requires power to operate.
Sylladex Inventory Emulator
Simulates a player inventory while maintaining item ticking properties. Perfect for tool repair or any objects that require being in player inventory.
Gravitational Field Controller
Alters gravity levels within its effective area. Planned integration with OpenPeripheral and OpenComputers for programmable gravity control.
Protective Shield
Functional equivalent of TF shields with enhanced surface locking capability. Locked panels become completely indestructible until unlocked.
Fluid Hopper
Simplifies liquid transportation within your technical systems.
Potion Diffuser
Automatically consumes potions from your inventory These items can be found in pyramids.
Multi-Purpose Bucket
Universal liquid management tool • Connects with any IFluidHandler system • Supports both fill and empty modes • Effective connection radius of 16 blocks • Corrects accidental spills in working mechanisms
DragonScale Hoe
Converts dirt,grass,podzol,and mycelium into coarse dirt.
Enhanced Beacon
Redesigned beacon system using a recipe-based approach instead of GUI selection: • Effects determined by placed items • Up to 4 interaction slots • Coal blocks as alternative base material • Automatic recipe unlocking based on base size