

Player Sync Data - Inventory Synchronization Between Worlds
The Player Sync Data modification opens up possibilities for transferring players' inventory contents between different Minecraft saves. With it, you can integrate items, equipment, and additional character slots across multiplayer sessions and single-player worlds.
How It Works
The system allows configuration of data transfer between two game levels, including:
- Connecting inventory between two local worlds
- Sharing content across different servers
- Exchanging item slots between network and single-player game modes
Parameter Configuration
For operation, preliminary activation of the option in the configuration file called "player-inventory-sync" is required. This setting is initially disabled, so its value must be changed to "true." You also need to specify directories containing player data for each connected zone.
Example of setting data paths:
</p> <h1>Path to the player data folder on the main server</h1> <p>main-location = D:\WindowsFolders\Documents\Server\Dev\main\world\playerdata</p> <h1>Location of the player data folder on the secondary server</h1> <p>secondary-location = D:\WindowsFolders\Documents\Server\Dev\second\world\playerdata
Key Features
Storage of Character Location
The options menu offers three approaches to coordinate transfer:
- Mark position in memory (same-location) - fixes location within each connected world
- Full coordinate transfer (true) - synchronizes location points between worlds (potentially causes dangerous falls!)
- Teleportation to respawn point (false) - automatic relocation to start or resurrection point
Compatibility with Other Extensions
The addon interacts with recognized modification systems. This has been verified in dimensions like The Aether. It also supports processing special inventory slots similar to Curios slots and cosmetic armor. The author is ready to consider needs for synchronizing accessories and items from other addons.
Diagnostics and Errors
The message in the chat window upon entering the virtual space "PlayerSyncData is Disabled" indicates the program hasn't been activated. It's recommended to check the current parameters in the configuration menu and ensure correct paths to player data files.