
PlsGoDie
PlsGoDie addresses a common issue in Minecraft where mobs can become "stuck" in a death state after their health has been artificially restored by other mods or code during the death animation.
Once a mob is killed, this mod ensures its definitive death, eliminating visual artifacts such as red glow effects or tilted body positioning.
It's important to note that this mod does not fix NaN health problems, as entity health remains accessible.
Features
- Guarantees definitive death for mobs after they enter the death sequence
- Eliminates false death animations caused by mods or code that modify entity health
- Configurable blacklist to exclude specific entity types
How It Works
- Tracking mobs entering the death sequence while recording the damage source responsible
- Continuous checks of "dead" mobs for artificial resurrection (fast boolean check without performance impact)
- Upon detecting resurrection, reapplying fatal damage to ensure death
- If the entity remains alive after fatal damage - forced removal from the world (disabled by default, configurable)
- Entities on the blacklist are ignored to prevent unintended side effects
Notes
- Configuration can be reloaded in-game using
/reload
command - Possible unexpected entity removal (unlikely but in the Forge world anything is possible). Versions are marked as
beta
. Use at your own risk. Report bugs on GitHub.