Pollution - Mod Uniting Technology and Magic
The Pollution mod is a unique addition to the GregTech:QuantumTransition modpack that seamlessly merges the worldview of Thaumcraft 6 with elements from Botania, Blood Magic, and Betweenlands. This reinterpretation of classic magical mods through the technological prism of GregTech creates an entirely new gameplay experience.
Fundamental Concept
The core objective of the mod is to establish a harmonious connection between GregTech's technological processes and Thaumcraft's mystical forces. Players must learn to manage aura within their chunks to counteract the negative effects of industrial pollution. The emission levels through multiblock machine silencers affect not only the character's health and equipment efficiency but also the likelihood of dangerous rifts appearing.
Unique Mechanisms
The gameplay system offers various methods for controlling the environmental situation. Aura generators convert mystical energy into electricity, while regenerators restore natural balance. Air scrubbers efficiently cleanse areas from harmful emissions.
New Content
- Ecological System - Fully implemented pollution mechanics with visible consequences
- Mystical Elements - New minerals, enchanted artifacts from Betweenlands, and magical alloys
- Unique Mechanisms - Over 20 specialized multiblock installations
- Progressive Technologies - Infusion matrices and plant essence purifiers
The mod doesn't require deep immersion into Thaumcraft mechanics - mastering basic infusion principles is sufficient to access all content.
Pollution opens up a new level of interaction between technological progress and ancient magic for players, offering both tactical challenges and unexpected synergies.