Pomkots Mechs
About the Modification
This modification for Minecraft Java Edition represents a unique addition that diversifies the game world with various mechanical creatures.
Video Reviews
Mod Content
What's Included:
- Various entity types: vehicles, regular mobs, and bosses
- Items for summoning the above entities
What's Not Included:
- Drop tables
- Custom crafting recipes
- Automatic spawning in the world
- Special biomes
This mod represents a standalone combat system from a future modpack that the developer plans to create. Therefore, updates will primarily focus on features necessary for that game.
Current Status
Early Alpha Version
The developer is a beginner in mod creation, and this is their first project. Use the mod at your own risk, be sure to create backup saves! Feedback, suggestions, and bug reports are welcome.
Added Elements
Vehicles: PMV Series
- PMV01 (entity.pomkotsmechs.pmv01) - red model
- PMV01B (entity.pomkotsmechs.pmv01b) - black version with similar functionality
Enemy Mobs: PMS Series
In survival mode, these mechanical enemies begin attacking the player:
- PMS01 - rapidly attacks with acceleration
- PMS02 - hovers in the air and attacks from above
- PMS03 - fires physical projectiles
- PMS04 - launches missiles
- PMS05 - multi-legged creature that throws grenades
Bosses: PMB Series
- PMB01 - powerful boss with continuous attacks
- Terrain destruction occurs only on "Hard" difficulty with the corresponding setting enabled
Items
Item Group
In creative mode, all items are available in the "Pomkots Mechs" tab.
Main Items
- Core Stone PMV01 - right-click to summon, left-click to heal
- Core Stone PMV01B - same for black version
- Core Stone PMB01 - allows riding mobs and bosses
Spawn Eggs
Spawn eggs are available for all PMS and PMB series mobs and bosses.
System Requirements
The mod is resource-intensive and creates many objects, so powerful hardware with a good graphics card is recommended.
Developer's configuration:
- Processor: Intel Core i7-14700F 2.10 GHz
- RAM: 16GB DDR4
- Storage: SSD 800GB
- Graphics Card: GeForce RTX4070 Ti SUPER
Requirements
- Minecraft: 1.20.1
- Fabric or Forge
- geckolib: 1.20.1-4.4.9
- leawind_third_person: 2.1.0
- modmenu: 7.2.2
- cloth_config: 11.1.118
- architectury_api: 9.2.14
Recommended Mods
- iris-1.7.2+mc1.20.1
- sodium-fabric-0.5.11+mc1.20.1
- indium-1.0.34+mc1.20.1
- Controlify-2.0.0-beta.13+1.20.1 (fabric)
Recommended Shader
BSL Original_v8.3
The mod's visual effects were developed with this shaderpack in mind, so graphics may look less impressive without it.
Getting Started
Be sure to create a world backup!
1. Control Configuration
Configure control keys according to your preferences.
2. Third-Person Camera Settings
Mods → Leawind's Third Person → Configuration:
- Common → Player Rotation → Force rotation with camera: Enable
- Common → Player Rotation → Rotate to interest point: Enable
- Camera Offset → Normal Mode → X Offset: 0
3. Additional Controlify Settings
Mods → Controlify → Configuration:
- Basic → Sprint: Hold
4. Shader Settings
Options → Video... → Shaders:
- Shaders: Enable
- BSLOriginal_v8.d.zip: Select
- Shader Pack Settings → Materials → Advanced Materials: Enable
- Shader Pack Settings → Materials → Material Format: labPBR 1.3
Controls (Default)
Recommended to customize controls for comfort.
- Mode Switch: Y Key
- Switching between combat and construction modes
Combat Mode:
- Right Arm Weapon (Gatling Gun): LMB
- Left Arm Weapon (Pile Bunker): RMB
- Right Shoulder Weapon (Vertical Missiles): P Key
- Left Shoulder Weapon (Grenade Launcher): O Key
Construction Mode:
- Hammer: LMB
- Shovel: RMB
Usage
- Summon Vehicles: Hold Core Stone PMV01/PMV01B and right-click nearby to summon
- Heal Vehicles: Left-click on the mechanism with core stone in hand
- Summon Mobs/Bosses: Use corresponding spawn eggs
- Fight Mobs: Switch to survival mode
- Riding: Hold Core Stone PMB01 and right-click on target
Future Development
The developer plans to make the mod open source with MIT or GPL3 license in the future, but it currently remains closed for project stabilization.