Projectile Damage Attribute
This modification introduces a special attribute for projectile weapons with the identifier projectile_damage:generic. It is now possible to flexibly configure the damage output from bows and crossbows individually for each item.
New Status Effects
The mod also introduces a unique condition called "Armor Piercing", significantly increasing the damage from projectile weapons. To apply it, use the command:
/effect give @p projectile_damage:impact 30 4
For Developers
Developers can utilize the mod's open API to configure damage for custom ranged weapons. All technical documentation is available in the project repository.
Server Settings
Server-side configuration options are located in the config directory after the first game launch with the mod installed.