Rad Weaponry Modification
This mod was specifically created for the "Roguelike Adventures and Dungeons 3" pack and enhances the gameplay experience by adding exclusive weaponry with complex mechanics. It's important to note that items don't have standard crafting recipes and don't appear in loot - modpack developers must independently design methods for obtaining them.
What's New in the Modification
A rich arsenal includes various types of equipment:
- 12 unique melee weapon types
- 1 bow with a musical system
- 1 crossbow with automatic firing
- 2 specialized shields with special properties
- 5 artifacts for auxiliary equipment
- 2 decorative accessories
Main Features for Players
Most items possess unique abilities activated by special actions or combinations. All weapons can be equipped alongside the BetterCombat modification, with some types receiving additional attack combos.
Functionality for Developers
Pack creators gain access to extensive configuration settings. Available is a damage conversion function to magical through special tags, making compatibility with progressive modifications seamless.
Appearance Customization Features
For some equipment types, alternative skins can be selected through the client configuration file:
- Scorpion Blade - minor variations
- Soluna Blade - vibrant version
- Starhawk - original sprite by Mastarin
- Power Pole - equivalent of Growing Staff from Minecraft Dungeons
- Kalos - royal purple variant
- Thundercrack - electric purple variant

Weapon and Equipment Characteristics
Various Weapon Types
Hummingbird Fan (Sword/Dagger) Lifts enemies into the air with accumulated Gust charges. Different colors inflict additional effects - slowness, weakness, levitation, poison, burning.
Hydra Scythe (Sword/Scythe) Turns poisoning into a damage amplifier and provides poison immunity. Critical hits apply poison, with abilities including poison enhancement.
Halbird (Sword/Halberd) Chance to deal double damage and bonus against flying mobs make it a specialized weapon.
Sunspire (Trident/Spear) Divine abilities include healing allies when thrown, inexhaustible throws, and increased damage against undead.
Scorpion Blade (Sword/Sickle) Combines dangerous poisons with the ability to throw poisoned blades creating toxic clouds.
Starhawk (Sword/Claymore) Attacks deal magical damage. Spiral Dance every third hit attacks all nearby and provides buffs. Nighttime increases healing speed and mana/speed depending on installed mods.
Cinderstorm (Crossbow) Instant shooting with flaming arrows that slow and explode. Compatible with infinity and power.
Power Pole (Sword/Staff) Extends with sequential attacks, increasing range and accelerating attacks. Legendary durability with 50% chance to avoid wear.
Soluna Blade (Sword/Claymore) Armor-piercing damage, time-based buffs - strength and fire resistance during day, speed and night vision at night.
Rhythmweaver (Bow) Musical system where various chord combinations activate group buffs, enemy debuffs, or healing.
Thundercrack (Sword/Hammer) Critical hits enhance damage and summon lightning. During thunderstorms, power increases with additional electric discharges.
Kalos (Sword/Firearm) Complex weapon with reload mechanics, combining melee combat and ranged hitscan shots.
The Questing Sword (Sword) Increases damage after defeating bosses or completing quests (FTBQuests). Provides teleportation via markers and automatic waypoint creation.
Revenant's Edge (Sword/Katana) Dynamic momentum buildup system for speed and damage enhancement. Defensive stance and swift dash attack with additional enchantment modifications.
Unique Shields
Gilded Armguard (Light Shield)Counterattacks after blocking are enhanced. Projectile hits are redirected back. Blocking no longer slows and triggers cooldown when sustaining any attack.
Ravenous Maw (Heavy Shield)Hungry shield bites attackers based on health level, restoring saturation. Enhanced by feeding desired creatures by day, strengthening the shield and repairing durability through feeding.
Enhancement Artifacts
Hemovial absorbs life energy with a chance for distant Healing. Full vessel protects from death once every several minutes Pitcher Canteen is intended for accumulating potion effects with subsequent multiple use or pouring out.
Heart of Fire accumulates from killing burning creatures: charges provoke ignition in enemies, provide fire resistance in large volume, and launches fiery shots at opponents, with ability to enhance damage against burning enemies from spells and weapons.
Jade Void Core includes phasing through spaces for mobility, forces enemies to glow from gaze with vulnerability, and rewards obtaining Wraiths of the Abyss when Falling into the Void with levitation ability of Wraith and appropriate healing.
Boss Characteristics Integration System
For enriched team gameplay, developers have a tool - subscription with mass damage conversion to digital technological functionality with harmony of organizing different setup systems.
Disclaimer
Statistical indicators are indicated as initial values, they are visible in the training representation of equipment and are replaced with records of statistical options from special modification setups.