
Radiate'em ALL!
This mod introduces radiation mechanics into the game, which will be especially useful for pack creators.
How Radiation Works
When players are under open sky, they gradually accumulate radiation in their bodies. Once the radiation level reaches certain thresholds, negative effects are activated. Currently, the mod includes four types of debuffs:
- Hunger - triggers at 200,000 radiation units
- Nausea - activates at 800,000 units
- Blindness - appears at 2,000,000 units
- Poison - occurs at 4,000,000 units
It's important to note that debuffs are only applied when radiation can "hit" the player, regardless of the current accumulated level.
System Features
Radiation only affects certain biomes and exclusively in the Overworld (for now). For protection against radiation, shelters can be used - a certain number of solid blocks overhead blocks the effect.
Protection and Monitoring Tools
Players can use RAD Pills to reduce radiation levels (note: pill recipe is not provided by default and must be added manually). To monitor current radiation levels, it's necessary to craft a Geiger counter.
Flexible Configuration
The mod offers extensive configuration options:
- List of biomes where radiation does or doesn't apply (whitelist or blacklist)
- Number of solid blocks overhead to block radiation
- Enabling/disabling individual debuffs
- Setting radiation thresholds for each effect
- Delay before radiation mechanics begin working
- Amount of radiation accumulated every 20 ticks
- Effectiveness of RAD Pills
Admin Commands
The following commands are available (require operator permissions):
/rad_reloadconfig
- reloads configuration without restarting the game/rad_setradiation <amount> [player]
- sets radiation level for specified player (or for yourself if player is not specified)