Rage And Adrenaline!
This modification implements two unique combat systems into Minecraft that fundamentally change the approach to battles. Both mechanics were inspired by the popular Calamity mod and are practically identical to its original systems.
Rage System

The rage mode requires time to accumulate but has an important advantage - the gauge does not reset when taking damage. This makes the system extremely practical for regular use. By default, rage activation triples attack power, though this multiplier can be configured through configuration files.
Adrenaline System

The adrenaline system operates on a different principle: upon taking any damage, the entire accumulated gauge instantly resets to zero. However, the gauge fills up relatively quickly, making it ideal for players who prefer dodging tactics. Adrenaline activation quintuples damage, and this parameter is also configurable through settings.
Technical Features
The modification is designed to work with Forge - one of the most popular mod loaders for Minecraft. After the first game launch, a configuration file named rage-and-adrenaline.toml will appear in the root folder, allowing fine-tuning of all system parameters.
Acknowledgments
Special thanks to the developers of Terraria Calamity Mod for creating the original mechanics that inspired this modification.