Raid On!
Transform raids into exciting challenges!
Adding a village raid scaling system now makes them truly challenging and engaging events! As the Bad Omen level increases, not only does the total number of waves grow, but the number of raiders in each subsequent attack also escalates.
Difficulty Enhancement
The initial waves may seem relatively simple, but as the raid progresses, you'll face increasingly larger-scale attacks. After the tenth wave, raiders receive special buffs in the form of effects: additional health, speed, or fire resistance depending on the enemy type.
Changes for Illagers
The mod makes several important improvements to enemies:
- Pillagers sometimes spawn with fireworks, making combat more spectacular
- Vexes disappear immediately after the death of the evoker who summoned them
- Witches use lingering potions and various splash options in later waves
- Evokers and witches attack more frequently
- Friendly fire between illagers is disabled
Useful Items
New items will assist you in battles:
- Prism of Sight - highlights all raiders within the raid radius so none can hide underground
- Raid Rune - displays key information about the current event: total number of waves and number of active enemies
- Bottles O' Omen - allow increasing the Bad Omen level if it's already active
Raid Management and Commands
Infinite Raids
Activating a raid with Bad Omen level 255 triggers an endless siege!
Configuration
The mod includes a flexible configuration system for additional gameplay customization.
Important: lag may occur on weaker devices due to the large number of spawned entities, especially in infinite raids.