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Realistic Terrain Generation Plus

Realistic Terrain Generation Plus

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Utils
World generators

Realistic Terrain Generation Plus

Mod Demonstration

Realistic Terrain Generation Plus is an enhanced version of RTG that significantly enriches landscapes with diverse forest areas featuring unique tree compositions, varying heights, and different planting densities. The extension perfectly complements RTG's basic capabilities for creating realistic terrain: wide rivers, deep lakes, mighty mountain ranges, gentle hills, and endless plains.

Forest Generation Features

The original mod version has been substantially improved and now includes multiple variants of standard trees: oaks, spruces, birches, acacias, and dark oaks are represented across a wide range of sizes. Large specimens are created using fractal generation that ensures each tree's uniqueness. Forest areas vary significantly in characteristics:

  • Different botanical composition: from monocultures to complex mixed plantations
  • Density: from sparse groves to impassable thickets
  • Height: from low shrubs to gigantic forest giants

Using the Mod

To start playing, you need to create a new world with "RTG" generation type. For maximum landscape variety, combining with Geographicraft is recommended, although the mod works excellently standalone for basic generation.

Improvements and Fixes in the Latest Version

Numerous enhancements have been made since the previous RTG release:

  • Increased depth of scenic lakes
  • Reduced water level in rivers
  • Removal of excess stone along shorelines
  • Optimization of forest tree generation to prevent freezes
  • Improved mesa appearance with more rugged structure
  • Enhanced canyon design for better traversability
  • New methodology for growing trees from seedling groups
  • Fixed issue with disappearing leaves on willows
  • Full compatibility with all BoP and Thaumcraft biomes
  • Enhanced scale of savanna landmarks

Growing Special Trees

Seedlings planted individually without adjacent saplings develop into standard vanilla trees.

The 2×2 pattern for growing characteristic vanilla trees (jungle, spruce, dark oaks) continues to work unchanged.

The key feature of the mod is the ability to grow specific RTG trees from groups of oak, birch, spruce, acacia, and dark oak seedlings arranged in a 3×3 area with a central sapling.

Oaks, birches, and spruces: The more seedlings in the 3×3 area, the taller the resulting tree.

Two adjacent oak seedlings produce: Oak Example

Six oak seedlings across a 2×3 area create: Large Oak

Note: Size and shape may vary for large specimens

Two birch seedlings develop into: Birch

Six birches within a 3×3 array form: Birch Group

Two spruce seedlings adjacent produce: Spruce

Six spruces in a 3×3 area grow into: Spruce Group

Special Configuration: Three oak seedlings forming an obtuse angle: Configuration

Gives rise to a swamp willow: Swamp Willow

Acacias: Two acacia seedlings: Acacia

Note: Due to the impressive size of standard acacias, the algorithm may generate a vanilla variant

The largest RTG acacias approximately correspond to the result of planting four seedlings: Large Acacia

Larger groups form even more impressive trees.

Dark Oaks: Two seedlings produce an RTG variant for forest areas: Small Dark Oak

Three seedlings create an alternative variant: Medium Dark Oak

A 2×2 square, as previously noted, yields a standard dark oak. Other dark oak configurations remain barren.

Project members
Zeno410

Zeno410

srs_bsns

srs_bsns

kjpg

kjpg

Created: 24 Jun 2024

ID: 19404