Reign of Nether - Boobcat Edition
This is a reworked version of the iconic "Reign of Nether" mod, developed by one of its original creators - Boobcat. The main focus is on operational stability, functionality expansion, and providing players with complete control.
Main Advantages
This edition preserves the engaging gameplay mechanics with three warring factions - Villagers vs Piglins vs Monsters, while offering significant technical improvements. The camera has been completely redesigned to provide smooth real-time strategy controls.
Key Innovations
Resource System and Compatibility
Configurable Resource Values - You can now easily define basic resource types, collection rates, and costs through JSON configurations. Support for resources from other modifications makes builds more versatile.
Autonomous Ore Regeneration - The /rts-reset command fully restores all resources in the Nether, which is perfect for maps with repeatable scenarios and limited rounds.
Performance and Visual Effects
Optimized Fog of War System - Reworked chunk culling and rendering logic reduces system load, allows working with larger maps, and ensures synchronization between client and server.
Anti-Cheat Protection - Integrated system prevents the use of illegal observation methods (X-ray vision, tunneling, hint maps).
Navigation and Movement
*Multithreaded A Pathfinding** - AI pathfinding now operates in multiple threads, providing smarter, faster, and more predictable army control.
Bridge Stability - Temporary bridge structures no longer break during server reloads, providing reliable crossings even mid-game.
Tools for Map Creators
Editor Commands - A powerful set of commands allows creating and modifying buildings, managing object ownership, resetting map state, and defining victory conditions.
Map Editor Commands (Version 1.2+)
Basic Control Commands
/rts-resetand/rts-regenerateores- complete resource restoration and game state reset/rts-placebridge <pos1> <pos2>- creating a temporary bridge between points
Unit Management
/rts-setunitowner byid <unitId> <newOwner>- changing a specific unit's owner/rts-setunitowner byarea <coordinates> [unitType]- bulk ownership change
Building Management
/rts-createbuilding <type> <coordinates> <owner> [rotation]- building creation/rts-destroybuilding bypos <coordinates>- structure removal
Game Control
/rts-win <player>- forced game completion with victory/rts-lose <player>- assigning defeat
Usage Examples
# Reset map and restore resources
/rts-reset
# Create bridge from 0 65 0 to 10 65 10
/rts-placebridge 0 65 0 10 65 10
# Build monster stronghold with 180-degree rotation
/rts-createbuilding stronghold 150 64 150 monsters 180
# Change ownership of all villager units in area
/rts-setunitowner byarea -10 60 -10 10 70 10 Player2 villager
# Player1 victory
/rts-win Player1
Command Block Integration
All editor commands are compatible with command blocks without administrator rights requirements, allowing creation of:
- Automated scenarios (timed base appearances, victory triggers)
- Dynamic activators (e.g., when pressing a pressure plate)
- Complex action chains through conditional blocks or function tags
Critical Details
- Zone size for commands limited to 1000×1000×1000 blocks
- Validation of owner and player name correctness
- Enforced world boundary limits (Y height, spawn radius)
- Resource restoration works only on server side
Installation
- Install Forge or Fabric for Minecraft version 1.20.x+
- Place
reignofnether-boobcat-<version>.jarfile inmods/folder - Optional: configure resource values through
config/reignofnether-boobcat.jsonfile - For bridge stability, recommended to save world when shutting down server
- Use
/rts-helpcommand in-game to view all available commands
Known Limitations and Development
- Switching fog during gameplay may cause brief desynchronization
- Bridge API persists during world loading, but lost sections restore only through
/rts-reset - Pathfinding algorithm recalculates when terrain changes
- Interfaces currently support only standard factions
Future Development
In the near future, planned additions include an interface for creating custom factions, dynamic command visualization (e.g., bridge preview) and additional scenario creation tools.