Reign of Nether - Boobcat Edition (Forked)
A modern version of the Reign of Nether modification, created based on the original code and enhanced for user convenience. This fork was developed by one of the early project participants and offers extended configuration options, optimized systems, and special tools for map creators.
🎯 Key Features
This version preserves all the key elements of the classic game where three factions - Villagers, Piglins, and Monsters - engage in constant struggle for supremacy. At the same time, the modification has been significantly reworked to ensure stability, extensibility, and creative control.
🔧 Enhanced Compatibility
- Full integration with modpacks, datapacks, and custom biome systems
- Flexible resource configuration through JSON configuration files
- Ability to define custom resource types and collection rates
⚡ Performance Optimization
- Reworked fog of war system with improved chunk culling
- Reduced load on client and server when operating at large scales
- Built-in protection against unfair play (X-ray, tunneling)
🧭 Smart Unit Movement
- A* pathfinding algorithm with intelligent army control
- Fix for temporary bridge issues during server reloads
- Predictable and smooth movement of combat units
🛠️ Tools for Map Creators
Powerful commands for designing custom maps, managing matches, and defining victory conditions:
Basic Commands:
/rts-reset— complete map reset and resource restoration/rts-regenerateores— renewal of ores and minerals/rts-placebridge— creation of temporary bridges between points
Unit Management:
- Assigning ownership to individual units or groups
- Control over all units of a specific type in an area
- Changing ownership of structures and fortifications
Structure Creation:
- Placement of buildings with specified type, coordinates, and owner
- Destruction of buildings by position
- Setting rotation of structures
Game Control:
- Forced match completion with victory or defeat
- Integration with command blocks for scenario automation
💎 Usage Examples
# Reset map and restore resources
/rts-reset
# Create bridge between coordinates
/rts-placebridge 0 65 0 10 65 10
# Place monster fortress with rotation
/rts-createbuilding stronghold 150 64 150 MonstersAI 180
# Transfer units to player in specific area
/rts-setunitowner byarea -10 60 -10 10 70 10 Player2 villager
# Declare winner
/rts-win Player1
All commands support operation through command blocks, allowing creation of complex scenarios with automatic triggers, event chains, and dynamic gameplay changes.