Relative XP
This mod fundamentally changes the experience consumption system for enchanting items and working with anvils, making costs more logical and predictable.
How Enchanting Works
The enchanting table now consumes not a fixed number of levels, but the difference between the player's current level and the minimum requirement for the selected enchantment. This means that if you have a spell requiring level 30 and consuming 3 levels, you will actually spend experience corresponding to the difference between levels 27 and 30, which is 306 experience points.
Working with Anvils
When using an anvil, costs are calculated from level zero to the operation cost. For example, if an operation requires 8 levels, you will pay 112 experience points, which corresponds to accumulating experience from level 0 to level 8.
This system makes the process of enchanting and upgrading items more transparent and economical, allowing players to better plan their resources.