RenderDistance Reverb Generator: Build Your Sound Literally
Please note: This modification is currently in active development
At its core, Minecraft serves as a platform for constructing three-dimensional environments. RenderDistance Reverb Generator leverages this capability to transform the game into a powerful tool for designing and modeling reverberation effects. The system incorporates 40 distinct acoustic material categories, drawing from scientific research and engineering databases, enabling complete control over sound design.
Current Capabilities
Construct your environment, select a listening position, and press the "i" key. The program will calculate sound reflections based on your character's head location. The resulting impulse response file (.wav) will be saved in the "RenderDistance-Reverb-Generator" folder within your game client.
Important Limitations
⚠️ Do not listen to the impulse response file directly. We're working with experimental audio generation technology. It's recommended to use specialized software for analyzing audio files and loading IRs (even basic tools like Audacity can visualize the waveform).
⚠️ The process requires substantial system resources. Minimum RAM allocation is 8GB, with potentially higher requirements on older processors or systems with fewer cores. Development testing was conducted on a MacBook Pro M1 Max with 10 cores and 32GB RAM, where allocating 8GB to Minecraft sometimes approached memory limits. Processing speed directly impacts memory consumption.
⚠️ Temporary system lockups may occur during computation. Current priority is functionality over optimization.
Development Roadmap
- Fix collision calculations for surfaces with non-integer coordinates
- Significant performance optimization
- Improved audio processing for consistent results
- In-game configuration options
- Debug mode with ray tracing visualization
- Placeable transmitter and receiver entities
- Stereo and multichannel audio support