Rest up!
This modification introduces significant changes to core game mechanics related to sleeping and eating, making them more impactful and convenient for gameplay.
Main Changes:
The health system has undergone radical changes - players now have only 6 hearts by default instead of the standard 10. This creates additional challenge and strategic depth.
Sleep and Recovery:
The key feature is the healing effect from proper sleep. When using a bed, you receive a temporary health boost that can last up to 3 in-game days. With favorable circumstances and initial good saturation, there's a real possibility to expand your health reserve to an impressive 20 hearts.
Sleep has a comprehensive impact on the character's condition:
- Completely removes all potion effects, including temporary health boosts
- Significantly reduces hunger level to 3 hunger units
- Requires having at least 4 saturation units to be able to sleep
Simplified Nutrition:
After fully restoring the saturation bar, you won't need to eat additionally until the next time of day - whether it's morning, day, evening, or midnight. This eliminates the constant need to monitor hunger levels.