Restless Remnants
Have you noticed that nether ores from Malum and Wizard's Reborn mods have much in common? And fossil fuel from Just Enough Items seems completely useless... What if we combine all three concepts into one unified whole?
Restless Remnants does exactly that! Thanks to the capabilities of datapacks and resourcepacks, loot tables have been reworked and new names have been added that make gameplay more interesting and meaningful.
Main Features
Resourcepack Changes:
- Nether salt renamed to "remnant chunk"
- Nether salt ore now called "longing remnant"
- JNE fossil fuel ore became "consuming remnant ore"
- JNE fossil ore transformed into "consumed remnant ore"
- JNE "gravedigger" advancement renamed to "eat or be eaten" with updated description
- Malum blazing quartz now called "blazing remnant" (all variants)
Datapack Changes:
- Disabled generation of blazing quartz ore from Malum
- JNE consuming remnant ore now drops remnant chunks instead of fossil fuel
- Remnant chunks can be placed on campfires to turn into blazing remnants
- Longing remnants drop blazing fragments instead of regular quartz
- Blazes now drop blazing remnants as frequently as blaze rods
- Wizard's Reborn blazing wand now requires blazing remnant to craft
Lore and Mechanics
The modification is based on an interesting lore concept: remnants form from creatures that died in the soul sand valley through "consuming" their remains. The consumed become the consuming - this is how remnant chunks are created.
Remnants found outside the valleys are called "longing" because they can no longer consume anything. Due to building pressure, some of them turn into blazing fragments - the "diamonds" of the Nether. Their larger counterparts can be created by roasting them on campfires.
These counterparts, "blazing remnants", now also drop from blazes, opening up interesting possibilities for players.
Installation
How to install:
- Load as a resourcepack, as you normally load any other resourcepacks
- Load as a datapack, using one of the numerous mods for global loading (for example, Paxi) or simply by placing the file in your world's datapacks folder
IMPORTANT: the file counts as both a datapack and a resourcepack, so copies are needed in both corresponding folders. Unfortunately, datapacks cannot yet be loaded from the same folder as resourcepacks.