Revamped Foods
This datapack introduces thoughtful changes to Minecraft's food system, creating a more balanced and interesting gameplay experience. Instead of simply changing values, the mod offers unique mechanics for different food types.
Eating Time Changes
The eating time for many food items has been revised for greater realism and balance. The standard eating time is 1.6 seconds (32 ticks).
Foods with increased eating time:
- Cooked Beef/Steak - 2.6 seconds (52 ticks)
- Cooked Porkchop - 2.5 seconds (50 ticks)
- Cooked Mutton - 2.2 seconds (44 ticks)
- Cooked Chicken - 2.3 seconds (46 ticks)
- Potions - 2 seconds (40 ticks)
- Poisonous Potato - 2 seconds (40 ticks)
Foods with decreased eating time:
- Carrot - 1.4 seconds (28 ticks)
- Golden Carrot - 1.4 seconds (28 ticks)
- Stews - 1.3 seconds (26 ticks)
- Melon Slices - 1.2 seconds (24 ticks)
- Glistering Melon Slices - 1.2 seconds (24 ticks)
- Glow Berries - 1.2 seconds (24 ticks)
- Sweet Berries - 1.2 seconds (24 ticks)
- Cookies - 0.9 seconds (18 ticks)
- Dried Kelp - 0.5 seconds (10 ticks)
Major Mechanic Changes
Stews are now consumed faster and stack up to 8 items. Visual effects and sounds have also been fixed since you don't actually eat the bowl.
Potions are drunk slightly slower but stack up to 16 items (only similar potions can stack).
Glistering Melon Slices can now be eaten - they restore 2 hunger points and 0.5 saturation, and provide speed and haste effects. This eliminates the inconsistency with other golden fruits.
Melon Slices now provide 0.5 saturation instead of 0.1.
Glow Berries have a chance to give the glowing effect when consumed.
Golden Carrots provide regeneration for several seconds, restoring an additional 3 hearts over time.
Poisonous Potatoes now give poison II effect for 20 seconds.