Rising Difficulty
This mod offers a unique approach to increasing game difficulty that differs from traditional health scaling systems. Instead of being tied to player achievements or mob kill counts, the difficulty grows based on the time spent in the game world.
Core Mechanism
With each passing day in Minecraft, enemies become stronger and more resilient. The system automatically increases their health and damage output as game time progresses. This creates a constant challenge, encouraging players to continuously improve their skills and equipment.
Compensating Items
To maintain balance, the mod introduces two special items that allow players to enhance their characteristics:
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Hollowed Heart - increases the player's maximum health when used on themselves. Can also be applied to other creatures to boost their endurance.
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Uncanny Blade - enhances the damage dealt by the player. Like the previous item, it can be used to strengthen other creatures.
Difficulty Configuration
The mod is fully customizable to suit player preferences. You can adjust the difficulty growth rate, base characteristic values, and other parameters. By default, the system takes into account moon phases and the set world difficulty level (easy, normal, hard), creating a dynamic and predictable challenge progression.