Rolling Health
The mod offers a complete overhaul of the interface and health system, bringing them closer to the mechanics from the cult classic game Earthbound.
What changes in the game?
The first thing you'll notice after installation is a completely updated HUD. Instead of the usual health, hunger, and air bars, a compact indicator in classic RPG style is now used.
A feature of the new system is the gradual health decrease: when taking damage, the HP value slowly drops to the final result, and a special indicator shows what level it will reach.
The gradual health mechanic
The working principle is quite simple:
- After taking damage, health begins to slowly decrease to the value that should be after the attack
- This creates more dynamic and strategic combat situations while maintaining clear logic
Settings
The mod offers various parameters for personalizing the gameplay:
- Health decrease speed
- Ability to disable the custom interface
For developers
Want to learn how this mod works? If you encounter issues, you can create a request in the project repository.