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RoomCull

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RoomCull - Performance Optimization Through Spatial Culling

The RoomCull modification introduces a special block into the game that fundamentally changes the approach to performance optimization. When this block is placed, it begins analyzing the surrounding space, determining room boundaries.

The block scans all six directions up to 64 blocks away, calculating precise room boundaries in the form of a rectangular prism. When you're inside the detected room, the game stops rendering chunks, particles, and entities beyond its limits.

This technology is particularly useful for servers with resource-intensive mechanisms and automation. Now you can divide complex systems into separate rooms, and when entering each one, performance won't suffer from rendering the remaining rooms.

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thecosmicoctopus

thecosmicoctopus

Created: 1 Aug 2025

ID: 259278