RPG Stamina

About the Modification
Notice: A compatibility issue has been identified with the Satchels mod where jumping doesn't consume stamina. Temporary fix available through this mod.
This modification introduces stamina mechanics to Minecraft, similar to systems found in role-playing games. The system operates as follows:
Stamina Consumption
Stamina is consumed when performing these actions:
- Jumping
- Sprinting
- Attacking
- Using items (e.g., drawing a bow, excluding food)
- Firing weapons (with Modern Warfare 2 installed)
Stamina Regeneration
Stamina recovers through:
- Inactivity
- Eating food
Exhaustion Consequences
- At zero stamina, sprinting and item usage become impossible (except for food)
- Below 20% stamina, weakness and slowness effects are applied
- Below 30% stamina, attack cooldown increases
Additional Features
- Maximum stamina increases with each experience level gained
- Added endurance potion that boosts stamina
- With Baubles installed, an endurance ring appears that increases and periodically regenerates stamina
- Added "Light Feet" enchantment reducing sprint stamina consumption
- Option to disable vanilla hunger mechanics available in settings (disabled by default)
Configuration
All parameters are fully customizable via configuration file: initial stamina, level-up increases, action penalties, stamina bar position, toggles for enchantments/potions/rings, and regeneration rates.
Planned Updates
In Development:
- Integration with m&b battlegear and the offhand mod shields
- Configurable food-based stamina regeneration (added in version 1.0c)
- Stamina bar position customization (added in version 1.0d)
- Modern Warfare integration (added in version 1.0d)
- Feature suggestions welcome in comments
Frequently Asked Questions
Q: When port to version x.x.x? A: Feel free to port it yourself, just credit the original creator.
Q: Can I use in modpacks? A: Absolutely! No permission needed.
Q: Found a crash/incompatibility with another mod! A: Report issues in the bug tracker for resolution.

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