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ScheduledTickVisualizer

ScheduledTickVisualizer

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0

Last update

2 months ago

Versions

1.20.1 — 1.21.8
Client and server
Fabric
Game mechanics
Technological

ScheduledTickVisualizer

This is a visualization modification that displays detailed information about scheduled ticks (ScheduledTicks) in the Minecraft world. It shows the tick type, trigger time, execution order, and priority.

How to Use

To get started, you need to install YACL and Mod Menu, and ensure that this mod is installed on both the server and the client. After entering the world, open the settings menu, go to Mod Menu, find this mod, and open its settings. Enable the "Main Render" option to start visualizing scheduled ticks.

Tick visualization

Commands and Settings

All basic settings are available in the configuration menu and are not duplicated here. It's important to note that for performance optimization, the server does not send scheduled tick data from distant areas to the client. The check is performed based on the distance to players (default 20 blocks). This range can be changed using the command:

/gamerule scheduledTickInformationRange <number>

Range settings Visualization example

Additional Information

Displayed Parameters

  • Type: Shows whether the tick is block-based or fluid-based
  • Execution Order: Displays the sequence of tick execution within the current game tick
  • Trigger Time: Indicates how many ticks remain until the scheduled event is activated
  • Priority: Shows the priority level of the scheduled tick

Interface example

Supported Languages

The modification supports multiple languages, including English, Simplified Chinese, Traditional Chinese (Taiwan and Hong Kong), and Japanese.

Chinese interface Japanese interface English interface

Project members
ryan100c

ryan100c

Developer

Created: 26 Nov 2024

ID: 65553