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Built on Pehkui's source code and requiring the Flan mod, this innovative modification radically reimagines size interaction in the Minecraft world, making infinitely large and tiny forms fully playable without risk of crashes or lag.

Essential features for all sizes

Infinite scaling with optimized performance: objects no longer disappear from view under significant size differences, while hitbox size is limited to minimize lag. Crushing mechanics deal damage to entities four times smaller than you, with adjustable damage depending on scale differences.

Carrying and throwing system allows lifting creatures and players significantly smaller than yourself. Use right-click for hand carry, key J to move to shoulder, and Shift+J to return. Throw objects using Shift+punch, with throw strength dependent on size differences, and collisions dealing appropriate damage.

Powerful zoom system with full customization: hold C for zoom or use Z to toggle, up/down arrows adjust zoom level, left/right arrows modify sensitivity, V activates smooth camera, and period resets all settings.

Environmental interactions include complete cactus immunity for players at scale 4 and above or 0.125 and below, snowball throwing at objects eight times smaller causes three-second slowness, throwing creepers triggers instant explosion, while interaction with iron golems using iron increases them by 20% or with pickaxe reduces them, returning iron.

Visual and audio effects encompass step sound variations with deep bass for large creatures and high tones for small ones, optional screen shaking when giants approach or destructive jumps are used, and jetsream system (key G) for blowing objects away from you depending on scale, consuming breath. Large creatures ignore knockback from smaller sources, while using fishing rod enables being pulled towards larger objects with "leash" effect and mounting them with string.

Economic and physical mechanics include expanded loot drops and adjusted Fortune enchantment efficiency depending on sizes. Using slimeball grants climbing ability on giant objects with maintained relative positioning, while pressing H during carrying opens advanced passenger positioning options for precise object arrangement around you.

Unique giant interaction

Instant destruction activates when landing mid-air jump with pressed Shift at scale 4 and above, creating crater and flying debris. Spreading into spaces that can't naturally contain extra large objects defies constricted spaces, optional run/walk disruption erases relevant obstruction dynamically blocked without sprint necessity, directed attacks perform visible changes with configurable destruction amidation radius level range emitted arrow shoots after seeking point target for definite crash resulting entity value loss variable efficiency elementation visual effective rendering rate automated.

Project members
SylvaticRiver

SylvaticRiver

Created: 22 Dec 2023

ID: 78269