

Scrap Tech Workshop (1.20.1)
Beta version: Use on copies or backups of your worlds. Balancing and internal structure may change during ModJam.
Scrap Tech Workshop is a post-apocalyptic style technology mod where you extract value from leftovers rather than creating shiny new alloys. Hunt for scattered scrap, collect worn parts, create improvised power sources, and assemble a multifunctional tool before establishing your first corner of industry powered by recycler. ♻️
Core Features ✨
Scrap System
- Scrap piles - vary in size from 1 to 4, different types available (Mixed / Metal / Tech). Collect with right-click or break; can auto-merge; can optionally decay
- Variants affect loot rarity and quality
Recycler
- Converts items into scrap components
- Redstone compatible (comparator signal)
- State-driven system
Multifunctional Tool
- One energy-powered tool instead of full hotbar
- Adaptive mining speed depending on block type (axe / pick / shovel)
- Replaceable power cells with visual charge indicator
- Four reserved slots for future modules
Additional Features
- Auto-merge and auto-pickup (configurable)
- Fortune and Silk Touch support for scrap piles
- Multi-loader: Forge and Fabric builds available
ModJam Entry 🧪
Created for "Forge the Future: Minecraft ModJam 2025". During the jam: metrics may change, visuals may be refined, and feedback (balance, crashes, weird cases, quality of life) is very welcome.
Quick Start 🛠️
- Collect scrap: Break stones and early world debris (if configured) or raid chests. Harvest natural scrap piles (right-click or mine). Fortune helps.
- Craft basic power cell - early improvised battery 🔋
- Create Scrap Multitool and insert battery (Shift + right-click to open if needed)
- Gather more junk and build recycler
- Feed junk into recycler → get structured scrap components → unlock more advanced crafting routes
- Automate with hoppers / comparators after stabilization
Gameplay Loop
Exploration → scavenging → assembly → recycling → expansion. Quick to start, room to grow.
Theme and Design 🎯
Low-tier technology emerging from ruins: you restore functionality from fragments. Emphasis on reclaiming and repurposing - fewer pristine fantasy metals, more battered panels, coils, housings.
Settings and Balancing
Configurable (current or planned) parameters:
- Auto-merge toggle
- Auto-pickup + cooldown
- Decay enable + chance
- Silk Touch and Fortune behavior
- Loot weights and variant tables
Tool Modules
Highlights of the multifunctional tool:
- Adaptive mining speed based on block tags (axe / pick / shovel)
- Energy costs: per block, per attack, per active use
- Replaceable batteries; depleted cells visually downgrade
- Four reserved module slots (API scaffolded; gameplay modules coming later)
- Shift + right-click to configure
- Intentionally not enchantable - upgrades will be modular
Rough Roadmap (after ModJam, not active yet)
- Modules for multifunctional tool (AOE / scanner / HUD flair)
- Recycler tiers (speed, efficiency, catalysts)
- World scrap micro-structures / salvage caches
- Cross-mod salvage tables (opt-in integration)
- Workshop blocks (charging dock, analyzer station)
- Light lore fragments (data shards, encoded tags)
Thanks for the slot machine and restoring automation capabilities. In power distribution scenarios, adhere to the switching speed provided by object chest complexes.