Warden & Sculk
This modification brings to Minecraft all functionality related to the Warden, ancient cities, and sculk blocks as featured in versions above 1.19.
Requirements
For proper operation, the following dependencies are required:
- GeckoLib API: version 2.6.0+ for the mod edition
- Terrablender: version 3.0.0+ for the mod edition
The Warden
A powerful hostile mob with 500 health points possesses two types of attacks — a long-range sonic boom and melee combat:
Melee damage:
- Easy difficulty: 18 points
- Normal difficulty: 30 points
- Hard difficulty: 45 points
Images of the Warden in action:
- [2022-07-10-23-26-17.png]
- [2022-07-10-23-14-57.png]
- [warden-sonic-boom.gif]
Exercise caution if the Warden's health drops below 100 points — it can destroy blocks. Exact mod settings are controlled via the warden_and_sculk-common.toml configuration file.
Ancient Cities
Extensive structures appear deep within the underground darkness. They consist of corridors connecting chambers with magnificent bridges. While exploring them, you're sure to encounter chests and secret places.
- [panorama-0.png]
- [panorama-2.png]
- [panorama-3.png]
Sculk Blocks
Sculk sensors activate from vibrations created nearby by players, thereby triggering sculk screamers to summon Wardens. If a shrieker activation reaches a certain threshold, it can autonomously darken the surrounding area. The emitters have several operational stages.
When placed manually or spawned through catalysts, screamers cannot summon enemies.
Other considerations:
- [2022-07-10-23-25-11.png]
- [2022-07-10-23-26-16.png]
- [2022-07-10-23-25-22.png]
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- [2022-07-10-23-29-42.png]
Recovery Compass
This tool is crafted using echo shards found within mysterious treasure-chest features sources ingredients merging newly process system after resources full containers progression. It allows you to trace more exactly where someone has perished last during adventures across realms connecting mythic artifacts empowering materials.
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