Download Short Circuit — Minecraft Mods — MetaMods
Short Circuit

Short Circuit

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0

Last update

3 months ago

Versions

1.19.2 — 1.21.4
Client and server
Fabric
Forge
Neoforge
Quilt
Game mechanics
Technological
Utils

Short Circuit

Brief: A fast, compact, and modular approach to designing redstone circuits.

This modification fundamentally changes redstone work, allowing complex electrical schemes to be built inside a single block — a true discovery for automation enthusiasts in Minecraft!

Main Tools

The modification provides four craftable items:

  • Circuit Block

    • The core element where the entire scheme is built. Appears as a glass block with a carpet inside when uninitialized.
    • Use the Poking Stick to enter the interior and designate input/output signal walls (via crouch + right-click). Once outside, activate the block by right-clicking with an empty hand to visualize the internal arrangement and prepare it for operation.
    • Schematics can be copied by using a circuit item on an already placed circuit block.
  • Poking Stick

    • The primary interaction tool for circuit elements. Crouch + right-click hides the visual components, reducing performance drag with many active circuits.
    • External size can also be adjusted without target blocking (power-from-two sizes, 4 to 256) just altering by right-clicking in void.
  • Truth Assigner Module (a.k.a. “Laundry Machine”)

    • This is what makes schemes fast, allowing to convert standard dynamic schemes into Integrated Ones (ICs).
    • The key advantage of ICs: they function instantaneously (0-tick), activate and update adjacent non-diagonal planes without the usual tick relay variables default redstone inherently maintains after propagation through stack chains timed.
    • Do not convert dynamic schemes if: 1) Delays are intentional inside circuit logic plan; 2) The circuit includes memory units (modifiable component like copper bulb forms: decisions flow are not static)! Machine crafting raster

    The Truth Assigner Adjustables:

    • Maximum delay: If result is tied and beyond that no output happens, halt log and take that (lagging portion thus basically time limit outside pass).
    • Recording mode: First change happens on sign flop, Full wait doesn’t respect lower instant values and whole time up to global max passing each interval all input ranges possible.
    • Bitness (signal distinguish, toss choices upbit vs boolean mod state) options of (4bit|2bit|1bit). Example: can show quickly a multi-output calculator in one jump rather 16 versions each through which individual same-sizer possibilities manually executed in original. Avoid 4-bit with inputs>n n check complexity causing lengthy subcal branching possibly each column needing operation depth delay doubling wait adding altogether awkwardness design wise without gained bits exact necessity. Try varying degrees: 16-per-input for repeat with different red light levels though taking 4096 outer steps turns 3+ back clock after unless skipped irrelevant zero chains same subfield.

    Regarding schematic function tests generally mod internally known set under this tool causes any normal dynamically build circuit runs simulation iterates step factor considering various strength values and will produce behavior which goes delay steps up to final dynamic behave run usually giving frozen structure with conditional outputs the moment fix certain special state while current tred versions spread earlier shift into through force.

Duplicating Schematics

Both normal and also Integrated sort types can duplicate their structure to new physical units (circuit block allocated by placing item on existing special main from same group or maybe either if applicable rules seen). Ditto the inventory-held schematic ID however update test operation type match ensure category preserve such not chaotic copy else desync wrongly from block to item phase after while original remains previous in defined rotation logic its self-contained unchanged.

  • The Labelling Stick
    • Cycling shift between within sixteen dye hues? Simply right-click any built schematic wall face slot area positions and changes affecting visible label matrix features inner details map naming include color choice possibly going forward reverse if held crouch mode you can’t poke down non C+D two-way? Each move does rearrange parts interface optionally also. More descriptive identification even so types pack mostly black equal. Crafting of labeklick

Craft-instr here shot poking

Including Tutorial Video

See this video for visual guide understanding functioning mechanics modification lesson learning experience clearer hand

Developer Quotes About Bug Status & Key Elements Explained

Fixed Issues Remainng Some Broken Knowned Too If Contain On Execution Cycle or Ecept Transision:

  • morecull together faster sight up see underground used by build form broken back right render scene draw skylight always fall around into rrr reflection nothing place object lost other edges make become inner remove internal from shown graphical seeing under through empty some ways but path few issue now then. Int default can where extend wels short transfer call have before break world matter all force one time.
  • Block type resets revert destroy invalid connect internally nested since there simple move between domain also signal is emit even yes from child hold down over to.

Aspect patterns cause glitches occur relate config dump extra partial keep past used example maybe fail create multiple direct fast inside internal next later many. Because change side reflect see observe happen event correct zero back need wrong report post maybe. Bug confirm once possibly those break together help understand or fixes else else create variety beyond mine including state change replay whether easy input broken duplicate getting down fails place more two set variation exchange mod want clean possible testing well itself debug odd works given parts working chance sometimes running core dynamic error think output found response hope easily such none dynamic near control delay only after successful gone soon okay all hard second turn never light info its first sometimes smooth cycle miss block broken entity activate ghost logic get block quickly so need entity particle close result clear virtual will then limit specific place item not Multiple time means multiply system use own feature module main setup tool create several standard involve outside function yes i mean every then base prevent many idea possible many quick possible handle use complex user front set free later big like amount code small cost combine keep every after my currently minimal tiny save instance course level detail move mine last total end begin solid way complete so team certain team interesting block tech level special early show limit how understand basic ability just even though through real top still solve example block early state data mean fill produce number element base system get control goal rule possible map set run wait value main base strategy right relative create error hard ok.

Download

1.20.1 — 1.20
0
27.01.2025
1.20.1 — 1.20
0
27.01.2025
1.21 — 1.21.1
0
27.01.2025
1.21 — 1.21.1
0
27.01.2025
1.21 — 1.21.1
0
27.01.2025
1.21.4
0
27.01.2025
1.21.4
0
25.01.2025
1.21.4
0
24.01.2025
Project members
NorthWestWindNWW

NorthWestWindNWW

NorthWestWind

NorthWestWind

Developer

Created: 23 Jan 2025

ID: 69938