Download Silent's Power Scale — Minecraft Mods — MetaMods

Silent's Power Scale

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0

Last update

1 month ago

Versions

1.21 — 1.21.1
Client and server
Neoforge
Adventure
Game mechanics
Mobs

Silent's Power Scale

Introduction

Power Scale mod is the successor to Scaling Health for Minecraft version 1.21+. The new name better reflects the essence of the modification, which goes beyond simple health changes. The scaling attributes system allows modifying any attributes for both players and mobs. The main goal is creating balanced difficulty and additional challenges, although settings also allow making the gameplay easier if desired.

Key Features

Flexible Configuration

Most parameters can be configured directly in the mod's configuration files. No datapacks are needed for basic operation - they're only required for advanced configurations.

Difficulty System

When a mob spawns, it receives difficulty value and power level. These parameters affect the scaling attributes system, enhancing enemies. Difficulty is calculated using a configurable formula considering:

  • Individual values for each player
  • Location (difficulty increases with distance from spawn point and depth underground)
  • Multiplier for number of nearby players
  • Other factors

Scaling Attributes System

The system works two-way: enhances mobs' attributes based on their difficulty/level and allows players to gain bonuses when using certain items. Adding new attributes via datapacks is supported. Built-in options include:

Alchemy Brewing System

Adds a new block Alchemy Set for creating potions and tonics. Some of them increase player's attributes or modify their difficulty. Recipes can be expanded using datapacks.

Scaling Attributes

Each attribute is linked to one attribute (vanilla or from other mods) and can be added by mods or datapacks.

Standard Attributes

All of them apply to both players and mobs. Players can enhance them using corresponding tonics. These settings are fully configurable through the configuration file.

Arrow Damage (powerscale:arrow_damage) Changes the base damage of fired arrows. Applies to both players and skeletons and pillagers. A powerful enough skeleton can instantly kill an unprotected player!

  • Attack Damage (minecraft:generic.attack_damage) - Affects melee combat damage (punches and weapons)
  • Maximum Health (minecraft:generic.max_health) - Changes maximum health (2 units = 1 heart)
  • Movement Speed (minecraft:generic.movement_speed) - Increases base movement speed. Even small values significantly affect, so caution is recommended when configuring

Development Status

The mod is in beta version and actively being improved.

Missing Features (in development)

  • Interface elements (difficulty indicator, special health bar)
  • Healing items
Project members
SilentChaos512

SilentChaos512

Developer

Created: 10 Dec 2024

ID: 67422